1. Pouvoirs
  2. companion
  3. weapon_set
  4. blaster
  5. dps
  6. single_target_dot

Tir exhaustif

scatterclip

Tir exhaustif

Brise la cible et la draine en lui infligeant <<1[%d point/%d point/%d points]>> de dégâts cinétiques pendant <<2[%d seconde/%d seconde/%d secondes]>>. L'armure des cibles brisées est réduite de 20 % pendant <<3[%d seconde/%d seconde/%d secondes]>>.

Attributes

Conditions

Métadonnées

Used by

Used by
  • apc.companion.class.kotet.shae_vizla.dps
  • apc.companion.weapon_set.blaster.dps

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
scatterclip
Tir exhaustif
2
scatterclipTir exhaustif – Dégâts cinétiques réguliers.
3
armorReducedDestruction (physique) – Index d'armure réduit.
  • [0s] [not displayed]
    scatterclipEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . smuggler . shrap_bomb . damage_tick, dependent on calling effect
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.042
      - Standard Health Percent Min = (float) 0.042
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.42
      - Health Steal Percentage = (float) 0
    • Add effect #2 to TARGET from TARGET, Combat Math Only
    • Add effect #3 to TARGET from TARGET, Combat Math Only
  • [10s]
    scatterclipTir exhaustif
    Dégâts cinétiques réguliers.

    • When effect ticks

    Perform the following actions:

    • Play appearance epp . smuggler . shrap_bomb . damage_tick, dependent on calling effect
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.042
      - Standard Health Percent Min = (float) 0.042
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.42
      - Health Steal Percentage = (float) 0
  • [45s]
    armorReducedDestruction (physique)
    Index d'armure réduit.

    • On Apply

    Perform the following actions: