Tir expérimenté
Tir expérimenté
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 6.0.0 |
Global ID: | 16141066110867690210 |
Combat log ID: | 4214754486779904 |
FQN: | abl. |
Star Wars name: | Tir expérimenté |
Autres langues: | Seasoned Shot Gepfefferter Schuss |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141035774763614288 FQN: abl. daily_ area. ossus. world_ boss. jedi_ tank_ droid. r8_ x8. flurry_ seasoned_ shots/12/1 - 1
- When effect is applied
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 4
- Flurry Blows Max = (int) 4
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,35
- Standard Health Percent Min = (float) 0,35
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Melee - Add effect #2 to TARGET from CASTER
- [15s]
RÉSIDU INCENDIAIRE
Réduit l'animosité générée de 1 % par unité, augmente les dégâts infligés par la prochaine source de dégâts de feu de 1 % par unité avant dissipation. Ne peut pas être dissipé.Slot: Debuff Duration: 15s On death: Effect is removed Initial stacks: 1 Max stacks: 50 # occurrences: 1 Tags: tag. abl. daily_ area. ossus. world_ boss. r8_ x8. flurry_ seasoned_ shots_ incindiary_ residue Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Scales with Charges
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141034675251986949 Combat log ID: 4214754486780167 FQN: abl. daily_ area. ossus. world_ boss. jedi_ tank_ droid. r8_ x8. flurry_ seasoned_ shots/12/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Modificateur de dégâts reçus (pourcentage) for effects from tag tag.
abl. , increase by 0,1daily_ area. ossus. world_ boss. r8_ x8. fire_ damage_ vulnerability - Modify stat Animosité générée (modificateur en pourcentage), increase by -0,01
- 2
- When character receives an effect with tags tag.
abl. , not more than every 1sdaily_area. ossus. world_boss. r8_x8. fire_damage_vulnerability_consume
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- When character receives an effect with tags tag.
- [hidden] [3s]
EmbrasementSlot: Debuff Duration: 3s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16141033575740359670 Combat log ID: 4214754486780171 FQN: abl. daily_ area. ossus. world_ boss. jedi_ tank_ droid. r8_ x8. flurry_ seasoned_ shots/12/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
daily_area. , dependent on calling effectossus. world_boss. r8_x8. flurry_seasoned_shots. incidiary_residue_burn
- 2
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,03
- Standard Health Percent Min = (float) 0,03
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0