1. Pouvoirs
  2. qtr
  3. 1x2
  4. raid
  5. denova
  6. enemy
  7. trash
  8. trandoshan_mercenary
  9. difficulty_3
  10. hammer_shot

Tir pilon

hammerShot

Tir pilon

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.trash.trash_trandoshan_mercenary

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
hammerShot
Tir pilon
3
burnedBrûlure (techno) – Dégâts élémentaires réguliers.
  • [0s] [not displayed]
    hammerShotEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.hammer_shot_optimize.cast_regular
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 7
      - Flurry Blows Max = (int) 7
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,23
      - Standard Health Percent Min = (float) 0,23
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • [0s] [not displayed]
    hammerShotEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [10s]
    burnedBrûlure (techno)
    Dégâts élémentaires réguliers.

  • 1
    • When effect ticks
    • When effect is refreshed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,15
      - Standard Health Percent Min = (float) 0,15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.trooper.plasma_cell.plasma_burn, dependent on calling effect