1. Pouvoirs
  2. operation
  3. oricon
  4. palace
  5. boss
  6. dread_council
  7. tyrans
  8. pull_in

Traction de Force

Traction de Force

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.operation.oricon.palace.boss.dread_master_council.dread_master_tyrans

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Traction de Force
2
Traction de Force
3
Traction de Force
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.sith_inquisitor.force_pull.cast_instant
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 2
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        AND
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
        ANDAND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​oricon.​palace.​dread_council.​whirlwind_blocker
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.force_pull.target, dependent on calling effect
    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 2