Traction de Force
Traction de Force
Attributs
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 4.0.0 |
Global ID: | 16140952154061457406 |
Combat log ID: | 3709172411531264 |
FQN: | abl. |
Star Wars name: | Traction de Force |
Autres langues: | Force Pull Machtziehen |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Initializers: - Set type to Other, cannot toggle off
Global ID: 16140902464332026404 FQN: abl. flashpoint. star_ fortress. boss. expert_ boss. exarch_ shielded. atk_ force_ pull_ los/5/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. boss. expert_boss. exarch_shielded. force_pull_cast
- 2
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = Closest
- Radius = 40m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET does not have one effect from [pickup_military_turret_buff]
[pickup_military_turret_buff]
FQN: abl.flashpoint.star_fortress.environmental.shrines.pickup_military_turret_buff
- If TARGET does not have one effect from [exh_in_stabilizer_room]
[exh_in_stabilizer_room]
FQN: abl.flashpoint.star_fortress.boss.expert_boss.exh_in_stabilizer_room
- If TARGET is an enemy
Perform the following actions:
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. debuff. physics Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141180640773855564 FQN: abl. flashpoint. star_ fortress. boss. expert_ boss. exarch_ shielded. atk_ force_ pull_ los/5/2 - <
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 65° pitch, 180° yaw
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. boss. expert_boss. exarch_shielded. force_pull_target_ballistic
- [hidden] [4s]
Effect #3Slot: Other (not visible) Duration: 4s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4s
- Max Duration = (time) 4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141181740285484703 FQN: abl. flashpoint. star_ fortress. boss. expert_ boss. exarch_ shielded. atk_ force_ pull_ los/5/3 - Set Duration