1. Pouvoirs
  2. daily_area
  3. oricon
  4. shared
  5. preemptive_strike
  6. dread_general
  7. repulsion_wave

Vague répulsive

telekineticblast

Vague répulsive

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.daily_area.oricon.shared.preemptive_strike.dread_general

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
energyrebounder
Répulsion
2
thrownRépulsion – Étourdissement.
  • [hidden] [1s]
    energyrebounderRépulsion

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [1s]
    thrownRépulsion
    Étourdissement.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 4m to melee distance of TARGET

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,06
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2,7, 50° pitch, 0° yaw
    • Stun the TARGET
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 4m to 7m to melee distance of TARGET

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,06
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 50° pitch, 0° yaw
    • Stun the TARGET
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 7m to 10m to melee distance of TARGET

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,06
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1,4, 50° pitch, 0° yaw
    • Stun the TARGET