Vague répulsive
Vague répulsive
Attributs
Type: | active |
Activation time: | 0.5s cast |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 2.4.0 |
Global ID: | 16141052343436496338 |
Combat log ID: | 3300553517957120 |
FQN: | abl. |
Star Wars name: | Vague répulsive |
Autres langues: | Repulsion Wave Abwehrwelle |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [1s]
RépulsionSlot: Debuff Duration: 1s On death: Effect is removed # occurrences: 0 Tags: tag. abl. debuff. physics Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s - Set type to Negative, cannot toggle off
Conditions: - If TARGET has an effect with the tag tag.abl.daily_area.oricon.shared.preemptive_strike.dread_general.polarity_wave_snare
Target overrides: - [target override] AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Direction = Forward
- Sort Type = Closest
- Distance = 10m
- Angle = (float) 90
Global ID: 16141167569350184545 Combat log ID: 3300553517957402 FQN: abl. daily_ area. oricon. shared. preemptive_ strike. dread_ general. repulsion_ wave/6/1 - Set Duration
- [1s]
Répulsion
Étourdissement.Slot: Debuff Duration: 1s On death: Effect is removed # occurrences: 0 Tags: tag. abl. debuff. physics Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s - Set type to Negative, cannot toggle off
Conditions: - <
- Can only be called by other effects
- If TARGET has an effect with the tag tag.abl.daily_area.oricon.shared.preemptive_strike.dread_general.polarity_wave_snare
Global ID: 16141168668861812188 Combat log ID: 3300553517957391 FQN: abl. daily_ area. oricon. shared. preemptive_ strike. dread_ general. repulsion_ wave/6/2 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned ≤ 4m to melee distance of TARGET
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,06
- Standard Health Percent Min = (float) 0,04
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2,7, 50° pitch, 0° yaw
- Stun the TARGET
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned 4m to 7m to melee distance of TARGET
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,06
- Standard Health Percent Min = (float) 0,04
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 50° pitch, 0° yaw
- Stun the TARGET
- 3
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned 7m to 10m to melee distance of TARGET
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,06
- Standard Health Percent Min = (float) 0,04
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1,4, 50° pitch, 0° yaw
- Stun the TARGET