Zone de défense
Zone de défense
Attributs
Type: | active |
Activation time: | 3s channel |
Target type: | Self |
AI type: | Buff |
Métadonnées
Contained since: | Mise à jour 6.0.0 |
Global ID: | 16140983711969287677 |
Combat log ID: | 4331732216053760 |
FQN: | abl. |
Star Wars name: | Zone de défense |
Autres langues: | Zone Defense Zonenverteidigung |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Zone de défense
Désignation des cibles des lanceurs...Slot: Buff Duration: during channel (3s) On death: Effect is removed # occurrences: 0 Initializers: - Set Time Line
- Interval 1 = (time) 0.2s
- Interval 2 = (time) 0.2s
- Interval 3 = (time) 0.6s
- Interval 4 = (time) 1s
- Interval 5 = (time) 0s
- Interval 6 = (time) 0s
- Interval 7 = (time) 0s
- Interval 8 = (time) 0s
- Interval 9 = (time) 0s
Global ID: 16141149261804335387 FQN: abl. operation. dxun. boss. hybrid_ horror. hybrid_ horror. zone_ defense/9/1 - Set Time Line
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. hybrid_horror. hybrid_horror. zone_defense_channel - Immobilize and prevent rotation
- 3
- When effect ticks the 2nd time
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 100m
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_premark_left
- If TARGET is a player
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 4
- When effect ticks the 4th time
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 100m
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [320.1s]
Zone de défense
Les lanceurs tirent régulièrement des missiles sur les cibles situées dans leurs zones de tir.Slot: Buff Duration: 5m 20s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5m 20s
- Max Duration = (time) 5m 20s
Conditions: - Can only be called by other effects
Global ID: 16141152560339221554 FQN: abl. operation. dxun. boss. hybrid_ horror. hybrid_ horror. zone_ defense/9/2 - Set Duration
- 1
- Just before this effect is removed
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 300m
Only when the following conditions are met:
- If TARGET is a player
Perform the following actions:
- Dispel all effects from tags tag.abl.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_target_left
- Dispel all effects from tags tag.abl.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_target_right
- 2
- When effect is applied
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) true
- InitialPositionOffsetRelative = (bool) false
- ResetOrientationOnReachedMaxLocalRotation = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Caster
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
- InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
- Shape Type = (string) aoeCone
- Target Conditions = (string) aoeTargetCondition_IsPlayer;aoeTargetCondition_IsAlive
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Height_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- AngularWidth_ScalarType = (string) aoeScalarType_LiteralValue
- LocalRotationType = (string) aoeRotation_LockOnTargetRotation
- LocalRotationTargetType = (string) aoeTarget_Caster
- BehaviorOnReachedMaxLocalRotation = (string) aoeRotation_None
- Ability Spec =Zone de défenseZone de défense
FQN: abl.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_left
- Min Tick Count = (int) 1
- Max Tick Count = (int) 30
- Tick Rate = (float) 2
- Min Lifespan = (float) 2
- Max Lifespan = (float) 60
- InitialPosition_X_Value = (float) 0
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_Value = (float) 0
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 40
- InitialOrientation_Roll_Value = (float) 0
- Height_Value = (float) 3
- Min Distance = (float) 0
- First Tick Delay = (float) 0,1
- AngularWidth_Value = (float) 100
- MaxLocalRotation = (float) 0,1
- 3
- When effect is applied
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) true
- InitialPositionOffsetRelative = (bool) false
- ResetOrientationOnReachedMaxLocalRotation = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Caster
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
- InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
- Shape Type = (string) aoeCone
- Target Conditions = (string) aoeTargetCondition_IsPlayer;aoeTargetCondition_IsAlive
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Height_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- AngularWidth_ScalarType = (string) aoeScalarType_LiteralValue
- LocalRotationType = (string) aoeRotation_LockOnTargetRotation
- LocalRotationTargetType = (string) aoeTarget_None
- BehaviorOnReachedMaxLocalRotation = (string) aoeRotation_None
- Ability Spec =Zone de défenseZone de défense
FQN: abl.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_left
- Min Tick Count = (int) 1
- Max Tick Count = (int) 30
- Tick Rate = (float) 2
- Min Lifespan = (float) 2
- Max Lifespan = (float) 60
- InitialPosition_X_Value = (float) 0
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_Value = (float) 0
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 140
- InitialOrientation_Roll_Value = (float) 0
- Height_Value = (float) 3
- Min Distance = (float) 0
- First Tick Delay = (float) 0,1
- AngularWidth_Value = (float) 100
- MaxLocalRotation = (float) 0,1
- 4
- When effect is applied
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) true
- InitialPositionOffsetRelative = (bool) false
- ResetOrientationOnReachedMaxLocalRotation = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Caster
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
- InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
- Shape Type = (string) aoeCone
- Target Conditions = (string) aoeTargetCondition_IsPlayer;aoeTargetCondition_IsAlive
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Height_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- AngularWidth_ScalarType = (string) aoeScalarType_LiteralValue
- LocalRotationType = (string) aoeRotation_LockOnTargetRotation
- LocalRotationTargetType = (string) aoeTarget_None
- BehaviorOnReachedMaxLocalRotation = (string) aoeRotation_None
- Ability Spec =Zone de défenseZone de défense
FQN: abl.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_right
- Min Tick Count = (int) 1
- Max Tick Count = (int) 30
- Tick Rate = (float) 2
- Min Lifespan = (float) 1
- Max Lifespan = (float) 60
- InitialPosition_X_Value = (float) 0
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_Value = (float) 0
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 320
- InitialOrientation_Roll_Value = (float) 0
- Height_Value = (float) 3
- Min Distance = (float) 0
- First Tick Delay = (float) 0,1
- AngularWidth_Value = (float) 100
- MaxLocalRotation = (float) 0,1
- 5
- When effect is applied
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) true
- InitialPositionOffsetRelative = (bool) false
- ResetOrientationOnReachedMaxLocalRotation = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Caster
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
- InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
- Shape Type = (string) aoeCone
- Target Conditions = (string) aoeTargetCondition_IsPlayer;aoeTargetCondition_IsAlive
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Height_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- AngularWidth_ScalarType = (string) aoeScalarType_LiteralValue
- LocalRotationType = (string) aoeRotation_LockOnTargetRotation
- LocalRotationTargetType = (string) aoeTarget_None
- BehaviorOnReachedMaxLocalRotation = (string) aoeRotation_None
- Ability Spec =Zone de défenseZone de défense
FQN: abl.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_right
- Min Tick Count = (int) 1
- Max Tick Count = (int) 30
- Tick Rate = (float) 2
- Min Lifespan = (float) 1
- Max Lifespan = (float) 60
- InitialPosition_X_Value = (float) 0
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_Value = (float) 0
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 220
- InitialOrientation_Roll_Value = (float) 0
- Height_Value = (float) 3
- Min Distance = (float) 0
- First Tick Delay = (float) 0,1
- AngularWidth_Value = (float) 100
- MaxLocalRotation = (float) 0,1
- [hidden] [does not expire]
[HIDDEN] LEFT - Zone Defense Pre-MarkSlot: Buff Duration: passive On death: Effect persists # occurrences: 0 Tags: tag. abl. operation. dxun. boss. hybrid_ horror. hybrid_ horror. zone_ defense_ premark_ left Conditions: - Can only be called by other effects
Global ID: 16141151460827594237 Combat log ID: 4331732216054033 FQN: abl. operation. dxun. boss. hybrid_ horror. hybrid_ horror. zone_ defense/9/3 - 1
- When character receives an effect with tags tag.
abl. operation. dxun. boss. hybrid_horror. hybrid_horror. zone_defense_reveal_signal
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. hybrid_horror. hybrid_horror. zone_defense_mark_left
- When character receives an effect with tags tag.
- [hidden] [does not expire]
[HIDDEN] RIGHT - Zone Defense Pre-MarkSlot: Buff Duration: passive On death: Effect persists # occurrences: 0 Tags: tag. abl. operation. dxun. boss. hybrid_ horror. hybrid_ horror. zone_ defense_ premark_ right Conditions: - Can only be called by other effects
Global ID: 16141154759362476180 Combat log ID: 4331732216054034 FQN: abl. operation. dxun. boss. hybrid_ horror. hybrid_ horror. zone_ defense/9/4 - 1
- When character receives an effect with tags tag.
abl. operation. dxun. boss. hybrid_horror. hybrid_horror. zone_defense_reveal_signal
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. hybrid_horror. hybrid_horror. zone_defense_mark_right
- When character receives an effect with tags tag.
- [hidden] [0.5s]
Effect #5Slot: Buff Duration: 0.5s On death: Effect is removed # occurrences: 0 Tags: tag. abl. operation. dxun. boss. hybrid_ horror. hybrid_ horror. zone_ defense_ reveal_ signal Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s
Conditions: - Can only be called by other effects
Global ID: 16141153659850849863 FQN: abl. operation. dxun. boss. hybrid_ horror. hybrid_ horror. zone_ defense/9/5 - Set Duration
- [320s]
Ciblage du lance-missile gauche
Ciblé par le lance-missile gauche de l'avant-garde culminant. Des missiles vont être tirés en continu sur cette cible tant qu'elle se trouvera en face de l'avant-garde culminant dans un arc de 200 degrés, sur sa gauche.Slot: Buff Duration: 5m 20s On death: Effect persists # occurrences: 0 Tags: tag. abl. operation. dxun. boss. hybrid_ horror. hybrid_ horror. zone_ defense_ target_ left Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5m 20s
- Max Duration = (time) 5m 20s
Conditions: - Can only be called by other effects
Global ID: 16141156958385726846 Combat log ID: 4331732216054049 FQN: abl. operation. dxun. boss. hybrid_ horror. hybrid_ horror. zone_ defense/9/6 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. hybrid_horror. hybrid_horror. zone_defense_mark_left
- 2
- When character receives an effect with tags tag.
abl. , not more than every 0.9soperation. dxun. boss. hybrid_horror. hybrid_horror. zone_defense_shot_signal_left
Perform the following actions:
- Add effect #8 to TARGET from CASTER
- When character receives an effect with tags tag.
- [320s]
Ciblage du lance-missile droit
Ciblé par le lance-missile droit de l'avant-garde culminant. Des missiles vont être tirés en continu sur cette cible tant qu'elle se trouvera en face de l'avant-garde culminant dans un arc de 200 degrés, sur sa droite.Slot: Buff Duration: 5m 20s On death: Effect persists # occurrences: 0 Tags: tag. abl. operation. dxun. boss. hybrid_ horror. hybrid_ horror. zone_ defense_ target_ right Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5m 20s
- Max Duration = (time) 5m 20s
Conditions: - Can only be called by other effects
Global ID: 16141155858874104617 Combat log ID: 4331732216054052 FQN: abl. operation. dxun. boss. hybrid_ horror. hybrid_ horror. zone_ defense/9/7 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. hybrid_horror. hybrid_horror. zone_defense_mark_right
- 2
- When character receives an effect with tags tag.
abl. , not more than every 0.9soperation. dxun. boss. hybrid_horror. hybrid_horror. zone_defense_shot_signal_right
Perform the following actions:
- Add effect #9 to TARGET from CASTER
- When character receives an effect with tags tag.
- [hidden] [0s]
Effect #8Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141141565222882608 FQN: abl. operation. dxun. boss. hybrid_ horror. hybrid_ horror. zone_ defense/9/8 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. hybrid_horror. hybrid_horror. zone_defense_rocket_left - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 8
- Travel Time = (time) 0s
- [hidden] [0s]
Effect #9Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141140465711252195 FQN: abl. operation. dxun. boss. hybrid_ horror. hybrid_ horror. zone_ defense/9/9 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. hybrid_horror. hybrid_horror. zone_defense_rocket_right - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 8
- Travel Time = (time) 0s
- [0s] [not displayed]
Effect #10Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - Can only be called by other effects
Global ID: 16141053181498388453 FQN: abl. operation. dxun. boss. hybrid_ horror. hybrid_ horror. zone_ defense/9/10 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 4m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,16
- Standard Health Percent Min = (float) 0,16
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0