1. Pouvoirs
  2. operation
  3. dxun
  4. boss
  5. hybrid_horror
  6. hybrid_horror
  7. zone_defense

Zone de défense

meditation

Zone de défense

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
meditationZone de défense – Désignation des cibles des lanceurs...
2
meditationZone de défense – Les lanceurs tirent régulièrement des missiles sur les cibles situées dans leurs zones de tir.
4
meditation
RIGHT - Zone Defense Pre-Mark
5
meditation
Zone de défense
6
abl_leftarrowCiblage du lance-missile gauche – Ciblé par le lance-missile gauche de l'avant-garde culminant. Des missiles vont être tirés en continu sur cette cible tant qu'elle se trouvera en face de l'avant-garde culminant dans un arc de 200 degrés, sur sa gauche.
7
abl_rightarrowCiblage du lance-missile droit – Ciblé par le lance-missile droit de l'avant-garde culminant. Des missiles vont être tirés en continu sur cette cible tant qu'elle se trouvera en face de l'avant-garde culminant dans un arc de 200 degrés, sur sa droite.
8
meditation
Zone de défense
9
meditation
Zone de défense
10
meditation
Zone de défense
  • [does not expire]
    meditationZone de défense
    Désignation des cibles des lanceurs...

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_channel, dependent on calling effect
    • Immobilize and prevent rotation
  • 3
    • When effect ticks the 2nd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​zone_defense_premark_left
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect ticks the 4th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 100m

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 5
    • When channel ended

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [320.1s]
    meditationZone de défense
    Les lanceurs tirent régulièrement des missiles sur les cibles situées dans leurs zones de tir.

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 300m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​zone_defense_target_left
    • Dispel all effects from tags tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​zone_defense_target_right
  • 2
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPositionOffsetRelative = (bool) false
      - ResetOrientationOnReachedMaxLocalRotation = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeCone
      - Target Conditions = (string) aoeTargetCondition_IsPlayer;aoeTargetCondition_IsAlive
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - AngularWidth_ScalarType = (string) aoeScalarType_LiteralValue
      - LocalRotationType = (string) aoeRotation_LockOnTargetRotation
      - LocalRotationTargetType = (string) aoeTarget_Caster
      - BehaviorOnReachedMaxLocalRotation = (string) aoeRotation_None
      - Ability Spec =

      Zone de défense

      FQN: abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​zone_defense_left

      Zone de défense

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 30
      - Tick Rate = (float) 2
      - Min Lifespan = (float) 2
      - Max Lifespan = (float) 60
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 40
      - InitialOrientation_Roll_Value = (float) 0
      - Height_Value = (float) 3
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0,1
      - AngularWidth_Value = (float) 100
      - MaxLocalRotation = (float) 0,1
  • 3
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPositionOffsetRelative = (bool) false
      - ResetOrientationOnReachedMaxLocalRotation = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeCone
      - Target Conditions = (string) aoeTargetCondition_IsPlayer;aoeTargetCondition_IsAlive
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - AngularWidth_ScalarType = (string) aoeScalarType_LiteralValue
      - LocalRotationType = (string) aoeRotation_LockOnTargetRotation
      - LocalRotationTargetType = (string) aoeTarget_None
      - BehaviorOnReachedMaxLocalRotation = (string) aoeRotation_None
      - Ability Spec =

      Zone de défense

      FQN: abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​zone_defense_left

      Zone de défense

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 30
      - Tick Rate = (float) 2
      - Min Lifespan = (float) 2
      - Max Lifespan = (float) 60
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 140
      - InitialOrientation_Roll_Value = (float) 0
      - Height_Value = (float) 3
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0,1
      - AngularWidth_Value = (float) 100
      - MaxLocalRotation = (float) 0,1
  • 4
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPositionOffsetRelative = (bool) false
      - ResetOrientationOnReachedMaxLocalRotation = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeCone
      - Target Conditions = (string) aoeTargetCondition_IsPlayer;aoeTargetCondition_IsAlive
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - AngularWidth_ScalarType = (string) aoeScalarType_LiteralValue
      - LocalRotationType = (string) aoeRotation_LockOnTargetRotation
      - LocalRotationTargetType = (string) aoeTarget_None
      - BehaviorOnReachedMaxLocalRotation = (string) aoeRotation_None
      - Ability Spec =

      Zone de défense

      FQN: abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​zone_defense_right

      Zone de défense

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 30
      - Tick Rate = (float) 2
      - Min Lifespan = (float) 1
      - Max Lifespan = (float) 60
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 320
      - InitialOrientation_Roll_Value = (float) 0
      - Height_Value = (float) 3
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0,1
      - AngularWidth_Value = (float) 100
      - MaxLocalRotation = (float) 0,1
  • 5
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPositionOffsetRelative = (bool) false
      - ResetOrientationOnReachedMaxLocalRotation = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeCone
      - Target Conditions = (string) aoeTargetCondition_IsPlayer;aoeTargetCondition_IsAlive
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - AngularWidth_ScalarType = (string) aoeScalarType_LiteralValue
      - LocalRotationType = (string) aoeRotation_LockOnTargetRotation
      - LocalRotationTargetType = (string) aoeTarget_None
      - BehaviorOnReachedMaxLocalRotation = (string) aoeRotation_None
      - Ability Spec =

      Zone de défense

      FQN: abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​zone_defense_right

      Zone de défense

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 30
      - Tick Rate = (float) 2
      - Min Lifespan = (float) 1
      - Max Lifespan = (float) 60
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 220
      - InitialOrientation_Roll_Value = (float) 0
      - Height_Value = (float) 3
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0,1
      - AngularWidth_Value = (float) 100
      - MaxLocalRotation = (float) 0,1
  • [hidden] [does not expire]
    meditation [HIDDEN] LEFT - Zone Defense Pre-Mark

  • 1
    • When character receives an effect with tags tag.abl.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_reveal_signal

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_mark_left, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [does not expire]
    meditation [HIDDEN] RIGHT - Zone Defense Pre-Mark

  • 1
    • When character receives an effect with tags tag.abl.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_reveal_signal

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_mark_right, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [0.5s]
    meditationEffect #5

  • [320s]
    abl_leftarrowCiblage du lance-missile gauche
    Ciblé par le lance-missile gauche de l'avant-garde culminant. Des missiles vont être tirés en continu sur cette cible tant qu'elle se trouvera en face de l'avant-garde culminant dans un arc de 200 degrés, sur sa gauche.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_mark_left, dependent on calling effect
  • 2
    • When character receives an effect with tags tag.abl.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_shot_signal_left, not more than every 0.9s

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [320s]
    abl_rightarrowCiblage du lance-missile droit
    Ciblé par le lance-missile droit de l'avant-garde culminant. Des missiles vont être tirés en continu sur cette cible tant qu'elle se trouvera en face de l'avant-garde culminant dans un arc de 200 degrés, sur sa droite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_mark_right, dependent on calling effect
  • 2
    • When character receives an effect with tags tag.abl.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_shot_signal_right, not more than every 0.9s

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • [hidden] [0s]
    meditationEffect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_rocket_left, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 8
      - Travel Time = (time) 0s
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • [hidden] [0s]
    meditationEffect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_rocket_right, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 8
      - Travel Time = (time) 0s
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • [0s] [not displayed]
    meditationEffect #10

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,16
      - Standard Health Percent Min = (float) 0,16
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0