1. Pouvoirs
  2. operation
  3. dxun
  4. boss
  5. hybrid_horror
  6. hybrid_horror
  7. zone_defense_alt

Zone de défense

meditation

Zone de défense

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
meditationZone de défense – Désignation des cibles des lanceurs...
2
meditationZone de défense – Les lanceurs tirent régulièrement des missiles sur les cibles situées dans leurs zones de tir respectives.
3
meditation
LEFT - Zone Defense Pre-Mark
4
meditation
RIGHT - Zone Defense Pre-Mark
5
meditation
Zone de défense
6
meditation
LEFT - Zone Defense Pre-Mark
7
meditation
RIGHT - Zone Defense Pre-Mark
8
abl_leftarrowCiblage du lance-missile gauche – Ciblé par le lance-missile gauche de l'avant-garde culminant. Des missiles vont être tirés en continu sur cette cible tant qu'elle se trouvera en face de l'avant-garde culminant dans un arc de 200 degrés, sur sa gauche.
9
abl_rightarrowCiblage du lance-missile droit – Ciblé par le lance-missile droit de l'avant-garde culminant. Des missiles vont être tirés en continu sur cette cible tant qu'elle se trouvera en face de l'avant-garde culminant dans un arc de 200 degrés, sur sa droite.
10
meditation
Zone de défense
11
meditation
Zone de défense
12
meditation
Zone de défense
13
meditation
Zone de défense
14
meditation
Zone de défense
15
meditation
Zone de défense
16
meditation
Zone de défense
  • [does not expire]
    meditationZone de défense
    Désignation des cibles des lanceurs...

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_channel, dependent on calling effect
    • Immobilize and prevent rotation
  • 2
    • When effect ticks the 1st time

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Right
      - Sort Type = Closest
      - Distance = 100m
      - Angle = (float) 179.9

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect ticks the 2nd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​zone_defense_premark_left
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect ticks the 4th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 100m

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 5
    • When channel ended

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 6
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Broadcast Message
      - Color = (string) 1.0,0,0
      - Message String = (string)
      - TempStringId = (string) 2469378561934457
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4333050771014026
      - Message String Id = (int) 0
      - Text Size = (int) 22
      - Duration In Seconds = (float) 5
  • [20.1s]
    meditationZone de défense
    Les lanceurs tirent régulièrement des missiles sur les cibles situées dans leurs zones de tir respectives.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_active, dependent on calling effect
  • 2
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 300m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​zone_defense_target_left
    • Dispel all effects from tags tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​zone_defense_target_right
  • 3
    • When effect ticks

    Perform the following actions:

    • Add effect #14 to TARGET from CASTER
  • 4
    • When character receives an effect with tags tag.abl.operation.dxun.boss.hybrid_horror.stations.signal_emp_activated

    Perform the following actions:

    • Remove this effect
  • [hidden] [does not expire]
    meditation [HIDDEN] LEFT - Zone Defense Pre-Mark

  • 1
    • When character receives an effect with tags tag.abl.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_reveal_signal

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Remove this effect
  • 2
    • When character receives an effect with tags tag.abl.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_reveal_signal

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
    • Remove this effect
  • [hidden] [does not expire]
    meditation [HIDDEN] RIGHT - Zone Defense Pre-Mark

  • 1
    • When character receives an effect with tags tag.abl.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_reveal_signal

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
    • Remove this effect
  • 2
    • When character receives an effect with tags tag.abl.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_reveal_signal

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Remove this effect
  • [hidden] [0.5s]
    meditationEffect #5

  • [hidden] [does not expire]
    meditation [HIDDEN] LEFT - Zone Defense Pre-Mark

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_reveal_left, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [hidden] [does not expire]
    meditation [HIDDEN] RIGHT - Zone Defense Pre-Mark

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_reveal_right, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • [20.1s]
    abl_leftarrowCiblage du lance-missile gauche
    Ciblé par le lance-missile gauche de l'avant-garde culminant. Des missiles vont être tirés en continu sur cette cible tant qu'elle se trouvera en face de l'avant-garde culminant dans un arc de 200 degrés, sur sa gauche.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_mark_left, dependent on calling effect
  • 2
    • When character receives an effect with tags tag.abl.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_shot_signal_left, not more than every 0.9s

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • [20.1s]
    abl_rightarrowCiblage du lance-missile droit
    Ciblé par le lance-missile droit de l'avant-garde culminant. Des missiles vont être tirés en continu sur cette cible tant qu'elle se trouvera en face de l'avant-garde culminant dans un arc de 200 degrés, sur sa droite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_mark_right, dependent on calling effect
  • 2
    • When character receives an effect with tags tag.abl.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_shot_signal_right, not more than every 0.9s

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • [hidden] [0s]
    meditationEffect #10

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_rocket_left, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 8
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #12 to TARGET from CASTER
    • Add effect #13 to TARGET from CASTER
  • [hidden] [0s]
    meditationEffect #11

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_rocket_right, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 8
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #12 to TARGET from CASTER
    • Add effect #13 to TARGET from CASTER
  • [0s] [not displayed]
    meditationEffect #12

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    meditationEffect #13

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05714
      - Standard Health Percent Min = (float) 0,05714
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    meditationEffect #14

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 40m
      - Angle = (float) 20

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #15 to TARGET from CASTER
    • Add effect #16 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Backward
      - Sort Type = Closest
      - Distance = 40m
      - Angle = (float) 20

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #15 to TARGET from CASTER
    • Add effect #16 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Right
      - Sort Type = Closest
      - Distance = 40m
      - Angle = (float) 160

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #15 to TARGET from CASTER
  • 4
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Left
      - Sort Type = Closest
      - Distance = 40m
      - Angle = (float) 160

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #16 to TARGET from CASTER
  • [hidden] [0.5s]
    meditationEffect #15

  • [hidden] [0.5s]
    meditationEffect #16