1. PNJs
  2. location
  3. nar_shaddaa
  4. mob
  5. humanoid
  6. xenobi_labs_corporation
  7. infected_xenobi_ranger
Portrait

Ranger de Xenobi infecté

Level 30-31 | Strong | Canonnier


Attributs

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Frappe de crosse

Frappe la cible avec la crosse du fusil, lui infligeant des dégâts cinétiques intermédiaires.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Frappe de crosse
9sinstantané4 m0100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Tirs auto

FQN: abl.​npc.​ability.​rifle.​full_auto_previz_gate

Tirs auto
10.5sincantation de 2s30 m0100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Tirs auto

Tire en continu, infligeant de lourds dégâts répartis pendant 4 secondes. Requiert abl.npc.rifle.reload. Requiert un fusil ou un canon. Requiert les pouvoirs Réserve de munitions et Recharge.

FQN: abl.​npc.​ability.​rifle.​full_auto_previz

Tirs auto
9sincantation de 2s + canalisation de 4s30 m0999%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_npc01
  • Material: head_human_bms_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
hair_human_bms_non_a09
  • Material: hair_human_non_a09_v01_m
hair_human_bms_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bms_non_a09
  • Material: hair_human_non_a09_v01_m
skincolor
(one of 2)
 skincolor_human_non_sithpro_h01_p
     skincolor_human_non_sithpro_h02_p
      haircolor
      (one of 3)
       haircolor_human_non_h10_p
         haircolor_human_non_h06_p
           haircolor_human_non_h14_p
            eyecolor
             eyecolor_human_non_h02_s
              complexioncomp_human_non_sith01_u
                Body details
                SlotDetails
                chestchest_tight_bms_archetype
                • + chest_tight_bms_med_ge_a14_collar
                • + chest_tight_bms_med_ge_a14_chest
                • + chest_tight_bms_med_ge_a14_arm
                • Material: chest_tight_med_ge_a14military02_m
                bracerbracer_short_bms_archetype
                • Material: bracer_short_med_ge_a14military02_u_v02
                handhand_gauntlet_bms_archetype
                • + hand_gauntlet_bms_med_ge_a14_pouch
                • Material: hand_gauntlet_med_ge_a14military02_u
                waistwaist_belt_bms_archetype
                • + waist_belt_bms_med_ge_a14_front
                • + waist_belt_bms_med_ge_a14_back
                • + waist_belt_bms_med_ge_a14_sling
                • Material: waist_belt_med_ge_a14military02_u
                legleg_pant_bms_archetype
                • Material: leg_pant_med_ge_a14military02_m_v01
                bootboot_tall_bms_archetype
                • + boot_tall_bms_med_ge_a14_cuff
                • Material: boot_tall_med_ge_a14military02_u