1. PNJs
  2. exp
  3. 04
  4. manaan
  5. world_arc
  6. republic
  7. mission_4
  8. imp_defender_standard_3
Portrait

Exécuteur impérial

Level 78-80 | Standard | Spécialiste du fusil à cartouches


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Grenade adhésive

Lance une grenade adhésive sur une cible au hasard qui explose après plusieurs secondes. L'explosion inflige des dégâts cinétiques à la cible et à tous les ennemis proches.

FQN: abl.​npc.​ability.​tech.​sticky_grenade_random

Grenade adhésive
45sinstantané30 m50100%

Charge express

FQN: abl.​npc.​ability.​tech.​jet_charge

Charge express
30sinstantané8-30 m20100%

Grappin

FQN: abl.​npc.​ability.​tech.​grapple

Grappin
36sincantation de 4s8-30 m20100%

[shotgun_flurry]

FQN: abl.​npc.​ability.​rifle.​shotgun_flurry

[shotgun_flurry]
noneinstantané30 m1100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 16033471971331446169

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a03
  • Material: head_zabrakrep_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet130_bmn_archetype
  • + face_gehelmet130_bmn_ge_a106_mask
  • Material: face_gehelmet130_heavy_ge_a106c01_u
skincolor
 skincolor_zabrak_non_h04_p
    eyecolor[empty]
    complexioncomp_zabrak_non_c14_m
      facepainttattoo_zabrak_non_good09_u
        Body details
        SlotDetails
        chestchest_tight_bmn_archetype
        • + chest_tight_bmn_med_ge_a91_arms
        • + chest_tight_bmn_med_ge_a91_backpack
        • + chest_tight_bmn_med_ge_a91_shld01
        • + chest_tight_bmn_med_ge_a91_shld02
        • + chest_tight_bmn_med_ge_a91_collar
        • Material: chest_tight_med_ge_a91c01_u
        handhand_glove_bmn_archetype
        • + hand_glove_bmn_med_ge_a10_wrist
        • Material: hand_glove_med_ge_a10impofficer01_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_med_ge_a15_back
        • + waist_belt_bmn_med_ge_a15_front
        • + waist_belt_bmn_med_ge_a15_sling
        • Material: waist_belt_med_ge_a15mercenary06_u
        legleg_pant_bmn_archetype
        • Material: leg_pant_med_sp_a02c01_m_v02
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_med_ge_a10_shin
        • Material: boot_tall_med_ge_a10impofficer02_u
        All NPCs with this appearance (2)