1. PNJs
  2. location
  3. nar_shaddaa
  4. mob
  5. humanoid
  6. star_cluster
  7. star_cluster_pazaak_player
Portrait

Joueur de pazaak

Level 20-21 | Standard | Mêlée


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_npc03
  • Material: head_human_bms_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_npc01
  • Material: head_human_bms_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 5)
hair_human_bms_non_a05
  • + hair_human_bms_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
hair_human_bms_non_a09
  • Material: hair_human_non_a09_v01_m
hair_human_bms_non_a13
  • Material: hair_human_non_a13_v01_m
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bms_non_a06
  • Material: hair_human_non_a06_v02_m
facehair
(one of 2)
[no archetype]
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h28_p
     skincolor_human_non_h18_p
       skincolor_human_non_h14_p
        haircolor
        (one of 4)
         haircolor_human_non_h04_p
           haircolor_human_non_h10_p
             haircolor_human_non_h03_p
               haircolor_human_non_h15_p
                eyecolor
                (one of 2)
                 eyecolor_human_non_h03_s
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c07_m
                      comp_human_non_c26_m
                        comp_human_non_c20_m
                          comp_human_non_c22_m
                            Body details
                            SlotDetails
                            chestchest_baggy_bms_archetype
                            • + chest_baggy_bms_light_ge_a12_loinlight
                            • Material: chest_baggy_light_ge_a12impcitizen05_m
                            bracerbracer_short_bms_archetype
                            • Material: bracer_short_light_ge_a12impcitizen05_u_v01
                            handhand_naked_bms_archetype
                            • Material: hand_naked_caucasian_young_a01c01_bms
                            • Skin slot 0: hand_naked_caucasian_young_a01c01_bms
                            • Skin color is hued into slot: 0
                            waistwaist_belt_bms_archetype
                            • + waist_belt_bms_light_ge_a12_front
                            • Material: waist_belt_light_ge_a12impcitizen05_u
                            legleg_pant_bms_archetype
                            • Material: leg_pant_light_ge_a12impcitizen05_m_v01
                            bootboot_tall_bms_archetype
                            • + boot_tall_bms_light_ge_a12_shin
                            • Material: boot_tall_light_ge_a12impcitizen05_u