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  7. republic_chief_gunner
Portrait

Chef canonnier de la République

Level 44-45 | Elite | Sentinelle anti-armure


Attributs

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Avalanche de tirs

FQN: abl.​npc.​ability.​cannon.​hail_of_bolts

Avalanche de tirs
20scanalisation de 6s30 m150100%

Champ de protection

FQN: abl.​npc.​ability.​buff.​armor_field

Champ de protection
3m 0sinstantanéany120100%

Frappe de crosse

FQN: abl.​npc.​ability.​cannon.​cannon_strike

Frappe de crosse
30sinstantané4 m110100%

Salve gravitationnelle

FQN: abl.​npc.​ability.​cannon.​grav_round

Salve gravitationnelle
6sincantation de 2.5s30 m80100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_african_a01
  • Material: head_zabrakrep_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a02
  • Material: head_zabrakrep_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a03
  • Material: head_zabrakrep_bms_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a04
  • Material: head_zabrakrep_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_zabrakrep_bms_non_a01_base
  • + hair_zabrakrep_bms_non_a01_side
  • Material: hair_zabrakrep_african_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a02_base
  • + hair_zabrakrep_bms_non_a02_front
  • Material: hair_zabrakrep_african_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a03_base
  • + hair_zabrakrep_bms_non_a03_front
  • Material: hair_zabrakrep_african_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a04_base
  • + hair_zabrakrep_bms_non_a04_side
  • Material: hair_zabrakrep_african_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 4)
 skincolor_human_non_h01_p
     skincolor_human_non_h02_p
       skincolor_human_non_h03_p
         skincolor_human_non_h04_p
          eyecolor
          (one of 4)
           eyecolor_zabrak_non_h03_s
             eyecolor_zabrak_non_h04_s
               eyecolor_zabrak_non_h05_s
                 eyecolor_zabrak_non_h06_s
                  complexion
                  (one of 4)
                  comp_zabrak_non_c25_m
                    comp_zabrak_non_c20_m
                      comp_zabrak_non_c05_m
                        comp_zabrak_non_c28_m
                          facepaint
                          (one of 4)
                          tattoo_zabrak_non_good01_u
                            tattoo_zabrak_non_good02_u
                              tattoo_zabrak_non_good03_u
                                tattoo_zabrak_non_good04_u
                                  age
                                  (one of 2)
                                  age_non_non_none_u
                                    age_non_non_mid01_m
                                      Body details
                                      SlotDetails
                                      chestchest_armor01_bms_archetype
                                      • + chest_armor01_bms_heavy_tr_a03_back
                                      • + chest_armor01_bms_heavy_tr_a03_bandoleer
                                      • + chest_armor01_bms_heavy_tr_a03_shld
                                      • Material: chest_armor01_heavy_ge_a04reptrooper01_m
                                      bracerbracer_short_bms_archetype
                                      • Material: bracer_short_heavy_ge_a04reptrooper01_u_v02
                                      handhand_gauntlet_bms_archetype
                                      • + hand_gauntlet_bms_heavy_tr_a03_back
                                      • Material: hand_gauntlet_heavy_ge_a04reptrooper01_u
                                      waistwaist_belt_bms_archetype
                                      • + waist_belt_bms_heavy_tr_a03_back
                                      • + waist_belt_bms_heavy_tr_a03_front
                                      • Material: waist_belt_heavy_ge_a04reptrooper01_u
                                      legleg_armor02_bms_archetype
                                      • Material: leg_armor02_heavy_ge_a04reptrooper01_m_v02
                                      bootboot_tall_bms_archetype
                                      • + boot_tall_bms_heavy_tr_a03_shin
                                      • Material: boot_tall_heavy_ge_a04reptrooper01_u