1. PNJs
  2. location
  3. flashpoint
  4. republic
  5. lobby
  6. fleet
  7. flavor
  8. republic_ensign_f_v02
Portrait

Enseigne

Level 30 | Standard | Mêlée


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bfn_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a05
  • Material: head_human_caucasian_a05c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bfn_non_a12
  • Material: hair_human_non_a12_v01_f
hair_human_bfn_non_a06
  • + hair_human_bfn_non_a06_spikes
  • + hair_human_bfn_non_a06_ponytail
  • Material: hair_human_non_a06_v01_f
hair_human_bfn_non_a01
  • Material: hair_human_non_a01_v01_f
skincolor
(one of 2)
 skincolor_human_non_h25_p
     skincolor_human_non_h16_p
      haircolor
      (one of 3)
       haircolor_human_non_h11_p
         haircolor_human_non_h02_p
           haircolor_human_non_h10_p
            eyecolor
            (one of 3)
             eyecolor_human_non_h02_s
               eyecolor_human_non_h01_s
                 eyecolor_human_non_h03_s
                  complexion
                  (one of 2)
                  comp_human_non_eyebrow02_f
                    comp_human_non_eyebrow01_f
                      facepaintmakeup_human_non_c03_f
                        Body details
                        SlotDetails
                        chestchest_baggy_bfn_archetype
                        • + chest_baggy_bfn_med_ge_a02_collar
                        • + chest_baggy_bfn_med_ge_a02_shld
                        • Material: chest_baggy_med_ge_a02repofficer01_f
                        bracerbracer_short_bfn_archetype
                        • Material: bracer_short_med_ge_a02repofficer01_u_v02
                        handhand_glove_bfn_archetype
                        • Material: hand_glove_med_ge_a02repofficer01_u
                        waistwaist_belt_bfn_archetype
                        • + waist_belt_bfn_med_ge_a02_front
                        • Material: waist_belt_med_ge_a02repofficer01_u
                        legleg_pant_bfn_archetype
                        • Material: leg_pant_med_ge_a02repofficer01_f_v02
                        bootboot_tall_bfn_archetype
                        • Material: boot_tall_med_ge_a02repofficer01_u