1. PNJs
  2. location
  3. belsavis
  4. mob
  5. humanoid
  6. imperial
  7. melicoste_commander
Portrait

Commandant de Melicoste

Level 41-42 | Strong | Chef de guerre


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Retour de sabre

Augmente de 30 % les chances de parer, esquiver ou dévier les attaques imminentes pendant 9 secondes. Thème Sith.

FQN: abl.​npc.​ability.​saber.​saber_ward

Retour de sabre
3m 0sinstantanéany100100%

Afflux

Frappe toutes les cibles proches avec le sabre laser, les éloignant de l'utilisateur et les étourdissant brièvement.

FQN: abl.​npc.​ability.​saber.​surge

Afflux
60sinstantané4 m50100%

Frappe protectrice

Frappe la cible et génère un buff d'armure cumulable sur l'utilisateur.

FQN: abl.​npc.​ability.​saber.​guardian_strike

Frappe protectrice
4.5sinstantané4 m0100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bms_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
facehair
(one of 4)
[no archetype]
  • + facehair_human_bms_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a04_chops
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h29_p
       skincolor_human_non_h31_p
         skincolor_human_non_h36_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h10_p
               haircolor_human_non_h03_p
                 haircolor_human_non_h09_p
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h04_s
                       eyecolor_human_non_h03_s
                        complexion
                        (one of 4)
                        comp_human_non_c22_m
                          comp_human_non_c20_m
                            comp_human_non_c01_m
                              comp_human_non_c07_m
                                age
                                (one of 2)
                                age_non_non_none_u
                                  age_non_non_mid01_m
                                    Body details
                                    SlotDetails
                                    chestchest_tight_bms_archetype
                                    • + chest_tight_bms_med_ge_a10_collar
                                    • Material: chest_tight_med_ge_a10impofficer02_m
                                    handhand_glove_bms_archetype
                                    • + hand_glove_bms_med_ge_a10_wrist
                                    • Material: hand_glove_med_ge_a10impofficer02_u
                                    waistwaist_belt_bms_archetype
                                    • + waist_belt_bms_med_ge_a10_front
                                    • + waist_belt_bms_med_ge_a10_back
                                    • Material: waist_belt_med_ge_a10impofficer02_u
                                    legleg_pant_bms_archetype
                                    • Material: leg_pant_med_ge_a10impofficer02_m_v02
                                    bootboot_tall_bms_archetype
                                    • + boot_tall_bms_med_ge_a10_shin
                                    • Material: boot_tall_med_ge_a10impofficer02_u