1. PNJs
  2. location
  3. war_world
  4. quesh
  5. bonus
  6. staged
  7. imperial
  8. atypical_tactics
  9. defence_cordinator
Portrait

Coordinatrice de défense Jedi

Level 36 | Elite | Gardien lumineux


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Surcharge de sabre

Les attaques au sabre infligent des dégâts élémentaires supplémentaires quand elles frappent. REMARQUE : requiert la présence d'un sabre laser dans la main principale.

FQN: abl.​npc.​ability.​force.​overload_saber

Surcharge de sabre
60sinstantanéany30100%

Retour de sabre

Augmente de 30 % les chances de parer, esquiver ou dévier les attaques imminentes pendant 9 secondes. Thème Jedi.

FQN: abl.​npc.​ability.​saber.​saber_ward_jk

Retour de sabre
3m 0sinstantanéany10100%

Sursaut

Attaque de sabre basique sur une seule cible. L'animation fonctionne aussi avec les bâtons.

FQN: abl.​npc.​ability.​saber.​lunge

Sursaut
6sinstantané4 m050%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_asian_a04
  • Material: head_human_asian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfs_non_a08_base
  • + hair_human_bfs_non_a08_backspikes
  • Material: hair_human_bf_non_a08_v01_f
skincolor
 skincolor_human_non_h15_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c31_f
          facepaintmakeup_human_non_c12_f
            agescar_human_non_c08_u
              Body details
              SlotDetails
              chestchest_tightskin_bfs_archetype
              • + chest_tightskin_bfs_med_jk_a07_hoodup
              • + chest_tightskin_bfs_med_jk_a07_loin
              • + chest_tightskin_bfs_med_jk_a07_shld
              • Material: chest_tightskin_med_jk_a07c02_f
              • Skin slot 1: chest_naked_asian_young_a01c01_bfs
              • Skin color is hued into slot: 1
              bracerbracer_short_bfs_archetype
              • Material: bracer_short_med_jk_a07c02_u_v01
              handhand_gloveskin01_bfs_archetype
              • + hand_gloveskin01_bfs_med_jk_a07_brace
              • Material: hand_gloveskin01_med_jk_a07c02_u
              • Skin slot 1: hand_naked_asian_young_a01c01_bfs
              • Skin color is hued into slot: 1
              waistwaist_belt_bfs_archetype
              • + waist_belt_bfs_med_jk_a07_back
              • + waist_belt_bfs_med_jk_a07_front
              • + waist_belt_bfs_med_jk_a07_sling
              • Material: waist_belt_med_jk_a07c02_u
              legleg_pant_bfs_archetype
              • Material: leg_pantskin_med_jk_a07c02_f_v01
              bootboot_tall_bfs_archetype
              • + boot_tall_bfs_med_jk_a07_straps
              • Material: boot_tall_med_jk_a07c02_u
              All NPCs with this appearance (2)