1. PNJs
  2. exp
  3. macrobinoculars
  4. roth
  5. multi
  6. nar_shaddaa
  7. shroud_finale
  8. replicator_droids
  9. smuggler
  10. voidwolf
Portrait

Droïde réplicateur IR-9X

Level 55 | Elite | Imitation de Loup du Néant


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Réinitialisation d'urgence

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​ir_77_ambushes.​stun_breaker

Réinitialisation d'urgence
24sinstantanéany800100%

Déchargement

FQN: abl.​npc.​ability.​custom.​boss.​voidwolf.​unload_shotgun

Déchargement
20sinstantané5 m500100%

Grenade gravitationnelle

FQN: abl.​npc.​ability.​custom.​boss.​voidwolf.​gravity_grenade

Grenade gravitationnelle
30sinstantané30 m400100%

Bouclier d'énergie

FQN: abl.​npc.​ability.​tech.​energy_shield

Bouclier d'énergie
1m 30sinstantanéany300100%

Charge percutante

FQN: abl.​npc.​ability.​tech.​concussion_charge

Charge percutante
20sinstantané4 m200100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_npc02
  • Material: head_human_bmf_caucasian_npc02
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_human_non_h29_p
    eyecolor
     eyecolor_human_non_h01_s
      complexioncomp_human_non_c21_m
        agescar_human_non_c08_u
          Body details
          SlotDetails
          chestchest_tight_bmf_archetype
          • + chest_tight_bmf_med_ge_a10_shld
          • + chest_tight_bmf_med_ge_a10_chest
          • + chest_tight_bmf_med_ge_a10_collar
          • Material: chest_tight_med_ge_a10impofficer01_m
          bracerbracer_short_bmf_archetype
          • Material: bracer_short_med_ge_a10impofficer01_u_v01
          handhand_glove_bmf_archetype
          • + hand_glove_bmf_med_ge_a10_wrist
          • Material: hand_glove_med_ge_a10impofficer01_u
          waistwaist_belt_bmf_archetype
          • + waist_belt_bmf_med_ge_a10_front
          • + waist_belt_bmf_med_ge_a10_back
          • Material: waist_belt_med_ge_a10impofficer01_u
          legleg_pant_bmf_archetype
          • Material: leg_pant_med_ge_a10impofficer01_m_v02
          bootboot_tall_bmf_archetype
          • + boot_tall_bmf_med_ge_a10_shin
          • Material: boot_tall_med_ge_a10impofficer01_u