1. PNJs
  2. location
  3. alderaan
  4. world
  5. republic
  6. defense_of_organa
  7. thul_guard
Portrait

Garde de la maison Thul

Level 28-29 | Standard | Agent


Attributs

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Cible amorphe

FQN: abl.​npc.​ability.​tech.​laze_target

Cible amorphe
20sinstantané30 m100100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Grenade fumigène

FQN: abl.​npc.​ability.​tech.​diversion

Grenade fumigène
30sinstantané30 m0150%

Tir précis

FQN: abl.​npc.​ability.​rifle.​snipe

Tir précis
6sincantation de 1.5s30 m0200%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Char ref: chr.thul_guard_1_defense_of_organa

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet16_bmn_archetype
  • + face_gehelmet16_bmn_heavy_ge_a16_forehead
  • Material: face_gehelmet16_heavy_ge_a17military02_u
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1143433 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1143435 – not found
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 4)
 skincolor_human_asian_h08_p
     skincolor_human_non_h21_p
       skincolor_human_non_h22_p
         skincolor_human_asian_h11_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h04_p
               haircolor_human_non_h10_p
                 haircolor_human_non_h02_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c20_m
                      comp_human_non_c05_m
                        comp_human_non_c21_m
                          comp_human_non_c22_m
                            Body details
                            SlotDetails
                            chestchest_baggy_bmn_archetype
                            • + chest_baggy_bmn_med_ge_a17_back
                            • + chest_baggy_bmn_med_ge_a17_chest
                            • Material: chest_baggy_med_ge_a17military02_m
                            bracerbracer_short_bmn_archetype
                            • Material: bracer_short_med_ge_a17military02_u_v02
                            handhand_glove_bmn_archetype
                            • + hand_glove_bmn_med_ge_a17_elbow
                            • Material: hand_glove_med_ge_a17military02_u
                            waistwaist_belt_bmn_archetype
                            • + waist_belt_bmn_med_ge_a17_front
                            • + waist_belt_bmn_med_ge_a17_back
                            • Material: waist_belt_med_ge_a17military02_u
                            legleg_pant_bmn_archetype
                            • Material: leg_pant_med_ge_a17military02_m_v02
                            bootboot_tall_bmn_archetype
                            • + boot_tall_bmn_med_ge_a17_knee
                            • Material: boot_tall_med_ge_a17military02_u