À couvert !
À couvert !
Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Cover Object |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141004427569886527 |
Combat log ID: | 807024354918400 |
FQN: | abl. |
Star Wars name: | À couvert ! |
Autres langues: | Take Cover In Deckung gehen |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16140940464310805126 FQN: abl. state. take_ cover/49/1 - 1
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
- If CASTER is in cover
Perform the following actions:
- Take Cover
- Add effect #4 to TARGET from CASTER
- [does not expire]
Couverture
Se met à couvert.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. buff. cover Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140943762845689791 Combat log ID: 807024354918660 FQN: abl. state. take_ cover/49/2 - Set Stack Limit
- 1
- When effect is applied
Only when the following conditions are met:
- <
- <AND
- If CASTER has the ablity Tir en salves
Tir en salves
Tire une salve de coups de blaster infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme.
FQN: abl.smuggler.flurry_of_bolts_optimize
- If CASTER has the ablity
- <AND
- If CASTER has the ablity Tir de fusil
Tir de fusil
Tire sur la cible avec le fusil, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme.
FQN: abl.agent.rifle_shot_optimize
- If CASTER has the ablity
- <AND
Perform the following actions:
- Modify stat Défense à distance, increase by 0,2
- 2
- When effect is applied
Only when the following conditions are met:
- If TARGET is a player
Perform the following actions:
- Play appearance epp.
state. take_cover
- 3
- When character takes damage (weapon mode Melee)
- When character takes damage (weapon mode Unarmed)
- When character deals damage (weapon mode Melee)
- When character deals damage (weapon mode Unarmed)
- On Weapon Mode Changed
- Weapon Mode = (int) 4
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0s - On Weapon Mode Changed
- Weapon Mode = (int) 2
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0s
Only when the following conditions are met:
- If TARGET is not a player
Perform the following actions:
- Remove this effect
- 4
- When character receives an effect with tags tag.
abl. debuff. break_cover
Perform the following actions:
- Remove this effect
- When character receives an effect with tags tag.
- 5
- When effect is applied
Only when the following conditions are met:
- If TARGET is not a player
Perform the following actions:
- Modify stat Bonus de défense en couverture, increase by 0,2
- 6
- Just before this effect is removed
Perform the following actions:
- Leave cover
- Dispel all effects from tags 11193787765266285909
- Dispel all effects from tags tag.abl.player.cover_dependency
- Dispel all effects from tags tag.abl.buff.cover_immunities
- Dispel all effects from tags tag.abl.buff.cover_bonuses
- 7
- Just before this effect is removed
Only when the following conditions are met:
- <OR>
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- 8
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.cover.hold_position
Perform the following actions:
- Modify stat Modificateur de recul, increase by 1
- Add effect #8 to TARGET from CASTER
- 9
- Just before this effect is removed (100% chance)
Only when the following conditions are met:
- <
- If CASTER does not have 1 or more effects with the tag tag.abl.player.pursuit_rate_limit
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- 10
- Just before this effect is removed (100% chance)
Only when the following conditions are met:
- <
- If CASTER does not have 1 or more effects with the tag tag.abl.player.pursuit_rate_limit
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- 11
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has the talent Nid de tireurs d'élite
Nid de tireurs d'élite
Augmente le taux de régénération d'énergie de 1 par seconde à couvert.
FQN: tal.agent.skill.marksmanship.snipers_nest
- If CASTER has the talent Tranchée-abri
Tranchée-abri
Augmente le taux de régénération d'énergie de 1 par seconde à couvert.
FQN: tal.smuggler.skill.sharpshooter.foxhole
- If CASTER has the talent
Perform the following actions:
- Modify stat Regain d'énergie, increase by 1
- 12
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has the talent Écran anti-émeute
Écran anti-émeute
Réduit tous les dégâts subis à couvert de 5 % et le délai de réutilisation du champ de brouillage de 30 secondes.
FQN: tal.smuggler.skill.utility.riot_screen
- If CASTER has the talent Boucliers déployés
Boucliers déployés
Réduit tous les dégâts subis à couvert de 5 % et le délai de réutilisation du bouclier balistique de 30 secondes.
FQN: tal.agent.skill.utility.deployed_shields
- If CASTER has the talent
Perform the following actions:
- Modify stat Modificateur de dégâts reçus (pourcentage), increase by -0,05
- 13
- When effect is applied
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.cover.hold_position
Perform the following actions:
- Add effect #10 to TARGET from CASTER
- [hidden] [does not expire]
Effect #3Slot: Other (not visible) Duration: passive On death: Effect is removed Tick rate: 5s # occurrences: 0 Tags: 11193787765266285909 Conditions: - <
- If TARGET is not a player
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16140942663334061544 FQN: abl. state. take_ cover/49/3 - <
- 1
- When effect ticks
Perform the following actions:
- Delay next ability by 3s (GCD)
- [0s] [not displayed]
Effect #4Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140937165775924329 FQN: abl. state. take_ cover/49/4 - 1
- When effect is applied
Only when the following conditions are met:
- If TARGET is a player
Perform the following actions:
- Play appearance epp.
state. take_cover
- [6s]
Écran de couverture
Défense à distance accrue.Slot: Buff Duration: 6s On death: Effect is removed # occurrences: 1 Tags: tag. abl. agent. cover_ screen Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. cover_ screen
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140936066264296410 Combat log ID: 807024354918669 FQN: abl. state. take_ cover/49/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectskill. marksmanship. cover_screen. proc - Modify stat Défense à distance, increase by 0,2
- 2
- After À couvert ! is activated by CASTER
À couvert !
Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.
FQN: abl.state.take_cover
- After Accroupissement is activated by CASTER
Accroupissement
Vous vous accroupissez sur place et êtes à couvert si vous êtes derrière un objet qui fournit une couverture. S'accroupir permet d'activer des pouvoirs utilisables uniquement à couvert. Tant que vous restez derrière un objet fournissant une couverture, la plupart des attaquants à distance frappent votre couverture au lieu de vous.
FQN: abl.state.take_portable_cover
Perform the following actions:
- Remove this effect
- After
- [15s]
Poursuite préméditée
Le tir embusqué et le tir fatal peuvent être utilisés en déplacement.Slot: Buff Duration: 15s On death: Effect is removed Initial stacks: 4 Max stacks: 4 # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. snipe_ out_ of_ cover
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s
Conditions: - Can only be called by other effects
Global ID: 16140939364799176947 Combat log ID: 807024354920514 FQN: abl. state. take_ cover/49/6 - Set Stack Limit
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) 4
- Amount Min = (float) 4
- Amount Percent = (float) 0 - Play appearance epp.
agent. , dependent on calling effectskill. marksmanship. hot_pursuit. proc - Modify meta stat Pouvoir utilisable pendant les déplacements for ability Tir embusqué, increase by 1
Tir embusqué
Tire sur la cible et lui inflige <<1[$d point/$d point/$d points]>> de dégâts d'arme.
FQN: abl.agent.snipe
- Modify meta stat Pouvoir utilisable pendant les déplacements for ability Tir fatal, increase by 1
Tir fatal
Tire sur une cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme et <<2[$d point/$d point/$d points]>> de dégâts internes d'empoisonnement. Remplace le tir embusqué.
FQN: abl.agent.skill.virulence.lethal_shot
- 2
- After À couvert ! is activated by CASTER
À couvert !
Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.
FQN: abl.state.take_cover
- After Accroupissement is activated by CASTER
Accroupissement
Vous vous accroupissez sur place et êtes à couvert si vous êtes derrière un objet qui fournit une couverture. S'accroupir permet d'activer des pouvoirs utilisables uniquement à couvert. Tant que vous restez derrière un objet fournissant une couverture, la plupart des attaquants à distance frappent votre couverture au lieu de vous.
FQN: abl.state.take_portable_cover
Perform the following actions:
- Remove this effect
- After
- 3
- After Tir embusqué is activated by CASTER
Tir embusqué
Tire sur la cible et lui inflige <<1[$d point/$d point/$d points]>> de dégâts d'arme.
FQN: abl.agent.snipe
- After Tir fatal is activated by CASTER
Tir fatal
Tire sur une cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme et <<2[$d point/$d point/$d points]>> de dégâts internes d'empoisonnement. Remplace le tir embusqué.
FQN: abl.agent.skill.virulence.lethal_shot
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- After
- 4
- When stacks of this effect decrease
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.player.pursuit_rate_limit
Perform the following actions:
- Add effect #9 to TARGET from CASTER
- 5
- Just before this effect is removed
Only when the following conditions are met:
- <
- Is Casting
- Negated = (bool) false
- Actor = (int) 2
- Ability Spec =Tir fatalTir fatal
Tire sur une cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme et <<2[$d point/$d point/$d points]>> de dégâts internes d'empoisonnement. Remplace le tir embusqué.
FQN: abl.agent.skill.virulence.lethal_shot
- Is Casting
- Negated = (bool) false
- Actor = (int) 2
- Ability Spec =Tir embusquéTir embusqué
Tire sur la cible et lui inflige <<1[$d point/$d point/$d points]>> de dégâts d'arme.
FQN: abl.agent.snipe
- Is Casting
Perform the following actions:
- Add effect #12 to TARGET from CASTER
- [15s]
En pleine lancée
La rafale chargée et le tir vicieux peuvent être utilisés en déplacement.Slot: Buff Duration: 15s On death: Effect is removed Initial stacks: 4 Max stacks: 4 # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. smuggler. charged_ burst_ out_ of_ cover
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s
Conditions: - Can only be called by other effects
Global ID: 16140938265287552572 Combat log ID: 807024354919140 FQN: abl. state. take_ cover/49/7 - Set Stack Limit
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) 4
- Amount Min = (float) 4
- Amount Percent = (float) 0 - Play appearance epp.
agent. , dependent on calling effectskill. marksmanship. hot_pursuit. proc - Modify meta stat Pouvoir utilisable pendant les déplacements for ability Rafale chargée, increase by 1
Rafale chargée
Lance une série de souffles de puissance qui infligent <<1[$d point/$d point/$d points]>> de dégâts d'arme. Utilise les deux blasters si applicable.
FQN: abl.smuggler.charged_burst
- Modify meta stat Pouvoir utilisable pendant les déplacements for ability Tir vicieux, increase by 1
Tir vicieux
Tire sur une cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme et <<2[$d point/$d point/$d points]>> de dégâts de saignement interne. Remplace la rafale chargée.
FQN: abl.smuggler.skill.dirty_fighting.dirty_blast
- 2
- After À couvert ! is activated by CASTER
À couvert !
Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.
FQN: abl.state.take_cover
- After Accroupissement is activated by CASTER
Accroupissement
Vous vous accroupissez sur place et êtes à couvert si vous êtes derrière un objet qui fournit une couverture. S'accroupir permet d'activer des pouvoirs utilisables uniquement à couvert. Tant que vous restez derrière un objet fournissant une couverture, la plupart des attaquants à distance frappent votre couverture au lieu de vous.
FQN: abl.state.take_portable_cover
Perform the following actions:
- Remove this effect
- After
- 3
- After Rafale chargée is activated by CASTER
Rafale chargée
Lance une série de souffles de puissance qui infligent <<1[$d point/$d point/$d points]>> de dégâts d'arme. Utilise les deux blasters si applicable.
FQN: abl.smuggler.charged_burst
- After Tir vicieux is activated by CASTER
Tir vicieux
Tire sur une cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme et <<2[$d point/$d point/$d points]>> de dégâts de saignement interne. Remplace la rafale chargée.
FQN: abl.smuggler.skill.dirty_fighting.dirty_blast
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- After
- 4
- When stacks of this effect decrease
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.player.pursuit_rate_limit
Perform the following actions:
- Add effect #9 to TARGET from CASTER
- 5
- Just before this effect is removed
Only when the following conditions are met:
- <
- Is Casting
- Negated = (bool) false
- Actor = (int) 2
- Ability Spec =Tir vicieuxTir vicieux
Tire sur une cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme et <<2[$d point/$d point/$d points]>> de dégâts de saignement interne. Remplace la rafale chargée.
FQN: abl.smuggler.skill.dirty_fighting.dirty_blast
- Is Casting
- Negated = (bool) false
- Actor = (int) 2
- Ability Spec =Rafale chargéeRafale chargée
Lance une série de souffles de puissance qui infligent <<1[$d point/$d point/$d points]>> de dégâts d'arme. Utilise les deux blasters si applicable.
FQN: abl.smuggler.charged_burst
- Is Casting
Perform the following actions:
- Add effect #11 to TARGET from CASTER
- [does not expire]
Inébranlable
Interruption impossible.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.buff. cover_ immunities abl. buff. interrupt_ immunity Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16140932767729415869 Combat log ID: 807024354919154 FQN: abl. state. take_ cover/49/8 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt
- [hidden] [20s]
Effect #9Slot: Other (not visible) Duration: 20s On death: Effect is removed # occurrences: 1 Tags: tag. abl. player. pursuit_ rate_ limit Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16140931668217787630 FQN: abl. state. take_ cover/49/9 - Set Stack Limit
- [hidden] [does not expire]
Effect #10Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. buff. cover_ bonuses Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140909592839860961 FQN: abl. state. take_ cover/49/10 - Set Stack Limit
- [hidden] [1.5s]
Effect #11Slot: Buff Duration: 1.5s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5s
- Max Duration = (time) 1.5s
Conditions: - Can only be called by other effects
Global ID: 16140910692351489298 FQN: abl. state. take_ cover/49/11 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Pouvoir utilisable pendant les déplacements for ability Rafale chargée, increase by 1
Rafale chargée
Lance une série de souffles de puissance qui infligent <<1[$d point/$d point/$d points]>> de dégâts d'arme. Utilise les deux blasters si applicable.
FQN: abl.smuggler.charged_burst
- Modify meta stat Pouvoir utilisable pendant les déplacements for ability Tir vicieux, increase by 1
Tir vicieux
Tire sur une cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme et <<2[$d point/$d point/$d points]>> de dégâts de saignement interne. Remplace la rafale chargée.
FQN: abl.smuggler.skill.dirty_fighting.dirty_blast
- 2
- After Rafale chargée is activated by CASTER
Rafale chargée
Lance une série de souffles de puissance qui infligent <<1[$d point/$d point/$d points]>> de dégâts d'arme. Utilise les deux blasters si applicable.
FQN: abl.smuggler.charged_burst
- After Tir vicieux is activated by CASTER
Tir vicieux
Tire sur une cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme et <<2[$d point/$d point/$d points]>> de dégâts de saignement interne. Remplace la rafale chargée.
FQN: abl.smuggler.skill.dirty_fighting.dirty_blast
Perform the following actions:
- Remove this effect
- After
- [hidden] [1.5s]
Effect #12Slot: Buff Duration: 1.5s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5s
- Max Duration = (time) 1.5s
Conditions: - Can only be called by other effects
Global ID: 16140911791863117663 FQN: abl. state. take_ cover/49/12 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Pouvoir utilisable pendant les déplacements for ability Tir embusqué, increase by 1
Tir embusqué
Tire sur la cible et lui inflige <<1[$d point/$d point/$d points]>> de dégâts d'arme.
FQN: abl.agent.snipe
- Modify meta stat Pouvoir utilisable pendant les déplacements for ability Tir fatal, increase by 1
Tir fatal
Tire sur une cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme et <<2[$d point/$d point/$d points]>> de dégâts internes d'empoisonnement. Remplace le tir embusqué.
FQN: abl.agent.skill.virulence.lethal_shot
- 2
- After Tir embusqué is activated by CASTER
Tir embusqué
Tire sur la cible et lui inflige <<1[$d point/$d point/$d points]>> de dégâts d'arme.
FQN: abl.agent.snipe
- After Tir fatal is activated by CASTER
Tir fatal
Tire sur une cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme et <<2[$d point/$d point/$d points]>> de dégâts internes d'empoisonnement. Remplace le tir embusqué.
FQN: abl.agent.skill.virulence.lethal_shot
Perform the following actions:
- Remove this effect
- After