1. Pouvoirs
  2. state
  3. take_cover

À couvert !

takecover

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

Attributes

Conditions

Métadonnées

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
takecover
À couvert !
2
takecoverCouverture – Se met à couvert.
3
takecover
À couvert !
4
takecover
À couvert !
5
energyshieldÉcran de couverture – Défense à distance accrue.
6
4
swwarhardenednoblePoursuite préméditée – Le tir embusqué et le tir fatal peuvent être utilisés en déplacement.
7
4
desperatecommandEn pleine lancée – La rafale chargée et le tir vicieux peuvent être utilisés en déplacement.
8
unleashInébranlable – Interruption impossible.
9
takecover
À couvert !
10
takecover
À couvert !
11
takecover
À couvert !
12
takecover
À couvert !
  • [0s] [not displayed]
    takecoverEffect #1

    • On Apply
    • [target override] Caster

    Only when the following conditions are met:

      • If CASTER is in cover

    Perform the following actions:

    • Take Cover
    • Add effect #4 to TARGET from CASTER
    • On Apply
    • [target override] Caster

    Only when the following conditions are met:

      • If CASTER is not in cover

    Perform the following actions:

    • Take Cover
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [does not expire]
    takecoverCouverture
    Se met à couvert.

    • On Apply

    Only when the following conditions are met:

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Play appearance epp.state.take_cover
    • When NPC with this effect takes damage (weapon mode 2)
    • When NPC with this effect takes damage (weapon mode 4)
    • When NPC with this effect deals damage (weapon mode 2)
    • When NPC with this effect deals damage (weapon mode 4)
    • On Weapon Mode Changed
      - Weapon Mode = (int) 4
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0s
    • On Weapon Mode Changed
      - Weapon Mode = (int) 2
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0s

    Only when the following conditions are met:

      • If TARGET is not a player

    Perform the following actions:

    • Remove this effect
    • When NPC with this effect receives an effect with tags tag.abl.debuff.break_cover

    Perform the following actions:

    • Remove this effect
    • On Apply

    Only when the following conditions are met:

      • If TARGET is not a player

    Perform the following actions:

    • Just before this effect is removed

    Perform the following actions:

    • Leave cover
    • Dispel all effects from tags 11193787765266285909
    • Dispel all effects from tags tag.​abl.​player.​cover_dependency
    • Dispel all effects from tags tag.​abl.​buff.​cover_immunities
    • Dispel all effects from tags tag.​abl.​buff.​cover_bonuses
    • Just before this effect is removed

    Only when the following conditions are met:

      • <
        • If CASTER has the ability 16140986974435312393 – not found, with a rank >= 1
        OR
        • If CASTER has the ability 16141084648969639792 – not found, with a rank >= 1
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • On Apply

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​cover.​hold_position

    Perform the following actions:

    • Just before this effect is removed, at a 100% chance

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​player.​pursuit_rate_limit
        AND
        • If CASTER has the ability 16141045164743388417 – not found
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Just before this effect is removed, at a 100% chance

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​player.​pursuit_rate_limit
        AND
        • If CASTER has the ability 16140915176498140701 – not found
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
    • On Apply

    Only when the following conditions are met:

      • <
        • If CASTER has the ability 16141141887346293464 – not found, with a rank >= 1
        OR
        • If CASTER has the ability 16141089471117264553 – not found, with a rank >= 1
        >

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If CASTER has the ability 16141036900726817991 – not found
        OR
        • If CASTER has the ability 16140993854750255025 – not found
        >

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​cover.​hold_position

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • [hidden] [does not expire]
    takecoverEffect #3

    • When effect ticks

    Perform the following actions:

    • Global Cooldown
      - Duration = (time) 3s
  • [0s] [not displayed]
    takecoverEffect #4

    • On Apply

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Play appearance epp.state.take_cover
  • [6s]
    energyshieldÉcran de couverture
    Défense à distance accrue.

    • On Apply

    Perform the following actions:

    • Play appearance epp.agent.skill.marksmanship.cover_screen.proc, dependent on calling effect
    • Modify stat Défense à distance, increase by 0,2
    • After an ability is activated by Unknown ()
    • After an ability is activated by Unknown ()

    Perform the following actions:

    • Remove this effect
  • [15s]
    swwarhardenednoblePoursuite préméditée
    Le tir embusqué et le tir fatal peuvent être utilisés en déplacement.

    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • After an ability is activated by Unknown ()
    • After an ability is activated by Unknown ()

    Perform the following actions:

    • Remove this effect
    • After an ability is activated by Unknown ()
    • After an ability is activated by Unknown ()

    Perform the following actions:

    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
    • When stacks of this effect decrease

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​player.​pursuit_rate_limit

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
    • Just before this effect is removed

    Only when the following conditions are met:

      • <
        • Is Casting
          - Negated = (bool) false
          - Actor = (int) 2
          - Ability Spec = (int) 16141076785757672461
        AND
        • Is Casting
          - Negated = (bool) false
          - Actor = (int) 2
          - Ability Spec = (int) 16140933624598043430
        >

    Perform the following actions:

    • Add effect #12 to TARGET from CASTER
  • [does not expire]
    unleashInébranlable
    Interruption impossible.

    • On Apply

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
  • [hidden] [20s]
    takecoverEffect #9

  • [hidden] [does not expire]
    takecoverEffect #10