1. PNJ
  2. location
  3. dromund_kaas
  4. vendor
  5. sohva_work_camp
  6. vendor_general_goods
Portrait

Garvimm <Marchand de stim>

Level 16 | Standard | Marchand


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque à distance

Série de tirs à distance exécutés par un partenaire.

FQN: abl.​flurry.​cc.​ranged

Attaque à distance
noneinstant30 m100100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Vendor information
  • pkg.vendor.general.consumable.level_12_15
  • pkg.vendor.general.equipment.level_12_15
Loot information

Loot package: 2542725673921961678

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a02
  • Material: head_human_caucasian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a11
  • Material: hair_human_non_a11_v01_f
skincolor
 skincolor_human_non_h34_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c21_f
          Body details
          SlotDetails
          chestchest_armor01_bfn_archetype
          • Material: chest_armor_heavy_ge_a11impheavy01_f
          bracerbracer_short_bfn_archetype
          • Material: bracer_short_heavy_ge_a11impheavy01_u_v02
          handhand_glove_bfn_archetype
          • Material: hand_glove_heavy_ge_a11impheavy01_u
          waistwaist_belt_bfn_archetype
          • Material: waist_belt_heavy_ge_a11impheavy01_u
          legleg_armor02_bfn_archetype
          • Material: leg_armor02_heavy_ge_a11impheavy01_f_v02
          bootboot_tall_bfn_archetype
          • Material: boot_tall_heavy_ge_a11impheavy01_u