1. PNJs
  2. location
  3. flashpoint
  4. imperial
  5. revan
  6. foundry
  7. enemy
  8. difficulty_2
  9. trash
  10. foundry_jedi_master
Portrait

Maître Jedi

Level 50 | Elite | Gardien lumineux


Attributs

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Surcharge de sabre

Les attaques au sabre infligent des dégâts élémentaires supplémentaires quand elles frappent. REMARQUE : requiert la présence d'un sabre laser dans la main principale.

FQN: abl.​npc.​ability.​force.​overload_saber

Surcharge de sabre
60sinstantanéany30100%

Retour de sabre

Augmente de 30 % les chances de parer, esquiver ou dévier les attaques imminentes pendant 9 secondes. Thème Jedi.

FQN: abl.​npc.​ability.​saber.​saber_ward_jk

Retour de sabre
3m 0sinstantanéany10100%

Sursaut

Attaque de sabre basique sur une seule cible. L'animation fonctionne aussi avec les bâtons.

FQN: abl.​npc.​ability.​saber.​lunge

Sursaut
6sinstantané4 m050%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 5914657649499330137

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bms_african_a01
  • Material: head_twilek_bms_african_a01_v02
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_twilek_non_h03_p
    eyecolor
     eyecolor_twilek_non_h06_s
      complexioncomp_twilek_non_c07_m
        facepainttattoo_twilek_non_c05_u
          Body details
          SlotDetails
          chestchest_tightskin_bms_archetype
          • + chest_tightskin_bms_med_jk_a07_hooddown
          • + chest_tightskin_bms_med_jk_a07_loin
          • + chest_tightskin_bms_med_jk_a07_shld
          • Material: chest_tightskin_med_jk_a07c02_m
          • Skin slot 1: chest_naked_twilek_young_a01c01_bms
          • Skin color is hued into slot: 1
          bracerbracer_short_bms_archetype
          • Material: bracer_short_med_jk_a07c02_u_v01
          handhand_naked_bms_archetype
          • Material: hand_naked_twilek_young_a01c01_bms
          • Skin slot 0: hand_naked_twilek_young_a01c01_bms
          • Skin color is hued into slot: 0
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_med_jk_a07_back
          • + waist_belt_bms_med_jk_a07_front
          • + waist_belt_bms_med_jk_a07_sling
          • Material: waist_belt_med_jk_a07c02_u
          legleg_pant_bms_archetype
          • Material: leg_pantskin_med_jk_a07c02_m_v01
          bootboot_tall_bms_archetype
          • + boot_tall_bms_med_jk_a07_straps
          • Material: boot_tall_med_jk_a07c02_u
          All NPCs with this appearance (2)