1. PNJ
  2. location
  3. corellia
  4. world_arc
  5. republic
  6. imperial_blockade
  7. granta_lieutenant
Portrait

Officier des troupes de choc

Level 45 | Standard | Commandant


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Bouclier d'énergie

FQN: abl.​npc.​ability.​tech.​energy_shield

Bouclier d'énergie
1m 30sinstantany10070%

Bombardement orbital

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Bombardement orbital
20s3s cast30 m50100%

Coordination

FQN: abl.​npc.​ability.​buff.​coordination

Coordination
15sinstant15 m50100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantany075%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Char ref: chr.shock_troop_officer

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet26_bmn_archetype
  • + face_gehelmet26_bmn_med_ge_a11_rim
  • Material: face_gehelmet26_heavy_ge_a11impheavy05_u
skincolor
 skincolor_human_non_h25_p
    eyecolor
     eyecolor_human_non_h02_s
      complexioncomp_human_non_c20_m
        Body details
        SlotDetails
        chestchest_armor01_bmn_archetype
        • + chest_armor01_bmn_med_ge_a11_shld
        • Material: chest_armor01_heavy_ge_a11impheavy05_u
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_heavy_ge_a11impheavy05_u_v02
        handhand_glove_bmn_archetype
        • + hand_glove_bmn_med_ge_a11_forearm
        • Material: hand_glove_heavy_ge_a11impheavy05_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_med_ge_a11_front
        • + waist_belt_bmn_med_ge_a11_back
        • Material: waist_belt_heavy_ge_a11impheavy05_u
        legleg_armor02_bmn_archetype
        • Material: leg_armor02_heavy_ge_a11impheavy05_m_v02
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_med_ge_a11_shin
        • Material: boot_tall_heavy_ge_a11impheavy05_u