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Portrait

Superviseur impérial

Level 75 | Elite | Canonnier lourd


Attributs

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Salve explosive

Tire une salve explosive avec le fusil, qui inflige de lourds dégâts à la cible principale, ainsi que des dégâts légers aux autres cibles dans un rayon de 5 mètres. Requiert abl.npc.ability.rifle.reload Requiert un fusil. Conçu pour humanoid.ranged.base avec un pool de munitions.

FQN: abl.​npc.​ability.​rifle.​explosive_round_ammo

Salve explosive
noneinstantané30 m5030%

Tirs auto

Tire des éclairs en continu, qui infligent de lourds dégâts en l'espace de 4 secondes. Requiert abl.npc.rifle.reload Requiert un fusil ou un canon. Requiert un pool de minutions et le pouvoir de recharge.

FQN: abl.​npc.​ability.​rifle.​full_auto_ammo

Tirs auto
9scanalisation de 4s30 m5070%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Recharge

Charge une demi-barre de munitions, de quoi lancer un pouvoir utilisant des munitions. Requiert un fusil ou un canon.

FQN: abl.​npc.​ability.​rifle.​reload

Recharge
9sincantation de 1.5sany0200%

Interaction

Loot information

Loot package: 18178874269227814262, 11646715184987308609

Métadonnées

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a01
  • Material: head_human_bmf_caucasian_a01_c03
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet33_bmf_archetype
  • + face_trhelmet33_bmf_tr_mtx12_visor
  • Material: face_trhelmet33_med_tr_mtx12c01_u
skincolor
 skincolor_human_african_h02_p
    Body details
    SlotDetails
    chestchest_trencharmor_bmf_archetype
    • + chest_trencharmor_bmf_heavy_tr_tier_a04_gear
    • Material: chest_trencharmor_heavy_tr_tier_a04c01_m
    handhand_glove_bmf_archetype
    • + hand_glove_bmf_heavy_tr_a08_forearm
    • Material: hand_glove_heavy_tr_a08c02_u
    waistwaist_belt02_bmf_archetype
    • + waist_belt02_bmf_light_tr_mtx15_sling
    • + waist_belt02_bmf_light_tr_mtx15_belt
    • Material: waist_belt02_light_tr_mtx15c01_u
    legleg_armor02_bmf_archetype
    • Material: leg_armor02_heavy_bh_a06c01_m_v01
    bootboot_tall04_bmf_archetype
    • + boot_tall04_bmf_heavy_sw_mtx22_foot
    • Material: boot_tall04_heavy_sw_mtx22c01_u
    3D model
    Facial details
    SlotDetails
    headhead_human_bfs_caucasian_a01
    • Material: head_human_caucasian_a01c01_f
    • Eye material: eye_human_non_a01_c01
    • Skin color is hued into slot: 0
    faceface_trhelmet33_bfs_archetype
    • + face_trhelmet33_bfs_tr_mtx12_visor
    • Material: face_trhelmet33_med_tr_mtx12c01_u
    skincolor
     skincolor_human_african_h02_p
      Body details
      SlotDetails
      chestchest_trencharmor_bfs_archetype
      • + chest_trencharmor_bfs_heavy_tr_tier_a04_gear
      • Material: chest_trencharmor_heavy_tr_tier_a04c01_f
      handhand_glove_bfs_archetype
      • + hand_glove_bfs_heavy_tr_a08_forearm
      • Material: hand_glove_heavy_tr_a08c02_u
      waistwaist_belt02_bfs_archetype
      • + waist_belt02_bfs_light_tr_mtx15_sling
      • + waist_belt02_bfs_light_tr_mtx15_belt
      • Material: waist_belt02_light_tr_mtx15c01_u
      legleg_armor02_bfs_archetype
      • Material: leg_armor02_heavy_bh_a06c01_f_v01
      bootboot_tall04_bfs_archetype
      • + boot_tall04_bfs_heavy_sw_mtx22_foot
      • Material: boot_tall04_heavy_sw_mtx22c01_u