1. PNJs
  2. location
  3. nar_shaddaa
  4. mob
  5. humanoid
  6. v_street
  7. v_street_hood
Portrait

Truande de la 5e rue

Level 21-22 | Standard | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 72581190226416900

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a03
  • Material: head_human_caucasian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bfn_non_a07
  • + hair_human_bfn_non_a07_ponytail
  • Material: hair_human_non_a07_v01_f
hair_human_bfn_non_a08_base
  • + hair_human_bfn_non_a08_backspikes
  • Material: hair_human_bf_non_a08_v01_f
hair_human_bfn_non_a06
  • + hair_human_bfn_non_a06_ponytail
  • Material: hair_human_non_a06_v01_f
hair_human_bfn_non_a10
  • + hair_human_bfn_non_a10_spikes
  • Material: hair_human_non_a10_v01_f
skincolor
(one of 3)
 skincolor_human_non_h26_p
     skincolor_human_non_h33_p
       skincolor_human_non_h30_p
        haircolor
        (one of 3)
         haircolor_human_non_h13_p
           haircolor_human_non_h10_p
             haircolor_human_non_h12_p
              eyecolor
               eyecolor_human_non_h03_s
                complexion
                (one of 3)
                comp_human_non_c26_f
                  comp_human_non_c20_f
                    comp_human_non_c28_f
                      facepaint
                      (one of 3)
                      makeup_human_non_c13_f
                        facepaint_non_non_none_u
                          makeup_human_non_c01_f
                            Body details
                            SlotDetails
                            chestchest_tight_bfn_archetype
                            • + chest_tight_bfn_med_ge_a20_hooddown
                            • + chest_tight_bfn_med_ge_a20_shld
                            • + chest_tight_bfn_med_ge_a20_tunic
                            • Material: chest_tight_med_ge_a20refugee01_f
                            bracerbracer_short_bfn_archetype
                            • Material: bracer_short_med_ge_a20refugee01_u_v01
                            handhand_glove_bfn_archetype
                            • Material: hand_glove_med_ge_a20refugee01_u
                            waistwaist_belt_bfn_archetype
                            • Material: waist_belt_med_ge_a20refugee01_u
                            legleg_pant_bfn_archetype
                            • Material: leg_pant_med_ge_a20refugee01_v01_f
                            bootboot_tall_bfn_archetype
                            • + boot_tall_bfn_med_ge_a20_straps
                            • Material: boot_tall_med_ge_a20refugee01_u