Heilende Nanotechnologie
Heilende Nanotechnologie
Heilt das Ziel und bis zu 3 Verbündeten in einem Radius von 10 Metern für <<1[%d/%d/%d]>> über <<2[%d/%d/%d]>> Sekunden und belegt sie 45 Sekunden lang mit "Belebung". Mit "Belebung" belegte Ziele erhalten aus allen Quellen 3 % mehr Heilung.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Friendly |
AI type: | Heal |
Initializers: |
|
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141178670272492575 |
Combat log ID: | 815232037421056 |
FQN: | abl. |
Star Wars name: | Heilende Nanotechnologie |
In anderen Sprachen: | Recuperative Nanotech Nanotechnologie de récupération |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. recuperative_ nanotech abl. , tag.utility. aggressive_ action abl. agent. healing_ ability Global ID: 16141053051680271400 FQN: abl. agent. skill. medic. recuperative_ nano_ tech/38/1 - 2
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 3
- Sort Type = Least Health
- Radius = 10m
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.utility.not_aoe_healable
- If TARGET is a friend of CASTER
- If TARGET is alive
- If TARGET != PRIMARY TARGET
Perform the following actions:
- [6s]
Heilende Nanotechnologie
Regelmäßige Heilung.Slot: Buff Duration: 6 Sek. On death: Effect is removed Tick rate: 1 Sek. (6 ticks) # occurrences: 1 Tags: tag. abl. , tag.agent. recuperative_ nanotech abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. , tag.buff. heal_ over_ time abl. , tag.agent. healing_ ability abl. , tag.agent. heal_ over_ time abl. agent. recuperative_ nanotech_ hot Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141049753145385937 FQN: abl. agent. skill. medic. recuperative_ nano_ tech/38/2 - Set Duration
- 1
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Heal the TARGET with Tech for 0,22*BonusHeal + 0,011*StandardHealth, causing no threat
- 2
- When effect is applied
- When effect ticks the 3rd time
Perform the following actions:
- Play appearance epp.
agent. recuperative_nano_tech. pulse
- 3
- Just before this effect is removed
Override target to:
- Caster
Only when the following conditions are met:
Perform the following actions:
- Dispel all effects from tags tag.abl.agent.recuperative_nanotech_critical_nanotech
- [45s]
Belebt
Erhaltene Heilung erhöht.Slot: Buff Duration: 45 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.agent. recuperative_ nanotech abl. , tag.utility. aggressive_ action abl. , tag.buff. healing_ received_ stacks_ by_ tag abl. , tag.agent. healing_ ability abl. buff. healing_ received Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45 Sek.
- Max Duration = (time) 45 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. buff. healing_ received_ stacks_ by_ tag
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141050852657013122 Combat log ID: 815232037421555 FQN: abl. agent. skill. medic. recuperative_ nano_ tech/38/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Modifikator für erhaltene Heilung (Prozent), increase by 0,03
- [6s]
Nanomarkierung
Die vom Anwender dieses Effektes gewährte Heilung wird deutlich erhöht.Slot: Buff Duration: 6 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.agent. recuperative_ nanotech abl. , tag.utility. aggressive_ action abl. , tag.agent. healing_ ability abl. agent. recuperative_ nanotech_ nano_ mark Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- If CASTER has the ablity Nanomarkierung
Nanomarkierung
Das erste Ziel von "Heilende Nanotechnologie" erhält von dir während der Laufzeit von "Heilende Nanotechnologie" 10 % mehr Heilung.
FQN: abl.agent.skill.medic.mods.tier3.nano_mark
- Can only be called by other effects
Global ID: 16141047554122130603 Combat log ID: 815232037421565 FQN: abl. agent. skill. medic. recuperative_ nano_ tech/38/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Custom server-defined function
- [6s]
Kritische Nanotechnologie
Kritische Trefferchance von "Heilende Nanotechnologie" erhöht sich.Slot: Buff Duration: 6 Sek. On death: Effect is removed Initial stacks: 1 Max stacks: 4 # occurrences: 1 Tags: tag. abl. , tag.agent. recuperative_ nanotech abl. , tag.utility. aggressive_ action abl. , tag.agent. healing_ ability abl. agent. recuperative_ nanotech_ critical_ nanotech Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141048653633758564 Combat log ID: 815232037421575 FQN: abl. agent. skill. medic. recuperative_ nano_ tech/38/5 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Kritische Tech-Trefferchance for ability Heilende Nanotechnologie, increase by 0,1
Heilende Nanotechnologie
Heilt das Ziel und bis zu 3 Verbündeten in einem Radius von 10 Metern für <<1[%d/%d/%d]>> über <<2[%d/%d/%d]>> Sekunden und belegt sie 45 Sekunden lang mit "Belebung". Mit "Belebung" belegte Ziele erhalten aus allen Quellen 3 % mehr Heilung.
FQN: abl.agent.skill.medic.recuperative_nano_tech
- [0s] [not displayed]
Effect #6Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. recuperative_ nanotech abl. , tag.utility. aggressive_ action abl. agent. healing_ ability Conditions: - <
- If CASTER has one effect from Nanotech-Stim
Nanotech-Stim
Jedes mit "Heilende Nanotechnologie" belegte Ziel verkürzt die Abklingzeit von Stim-Schub um 2 Sekunden.
FQN: abl.agent.skill.medic.mods.tier3.nanotech_stim
- Can only be called by other effects
- If CASTER has one effect from
Target overrides: - [target override] Caster
Global ID: 16141045355098920973 FQN: abl. agent. skill. medic. recuperative_ nano_ tech/38/6 - <
- 1
- When effect is applied
Perform the following actions: