Force Melt
Force Melt
Calls on the power of the Force to build 4 focus and melt the target, causing it to burn for <<1>> elemental damage over <<2[%d seconds/%d second/%d seconds]>>.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16140933611231527384 |
Combat log ID: | 3409216190545920 |
FQN: | abl. |
Star Wars name: | Force Melt |
Other languages: | Machtschmelze Fonte de Force |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.jedi_ knight. force_ ability abl. , tag.utility. aggressive_ action abl. , tag.debuff. damage_ over_ time abl. , tag.jedi_ knight. periodic_ damage abl. , tag.debuff. burn abl. , tag.jedi_ knight. force_ melt_ initial_ hit abl. jedi_ knight. burn Global ID: 16141014940860883568 FQN: abl. jedi_ knight. skill. watchman. force_ melt/22/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. force_melt. cast_instant - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.042
- Standard Health Percent Min = (float) 0.042
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.42
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- 2
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Restore 3 of TARGET's action points, causing no threat
- 3
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
Perform the following actions:
- Restore 1 of TARGET's action points, causing no threat
- [9s]
Force Melt
Periodic elemental damage.Slot: Debuff Duration: 9s On death: Effect is removed Tick rate: 3s (3 ticks) # occurrences: 1 Tags: tag. abl. , tag.jedi_ knight. force_ melt_ dot abl. , tag.jedi_ knight. force_ ability abl. , tag.utility. aggressive_ action abl. , tag.debuff. damage_ over_ time abl. , tag.jedi_ knight. periodic_ damage abl. , tag.debuff. burn abl. , tag.jedi_ knight. burn abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9s
- Max Duration = (time) 9s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141011642326001513 FQN: abl. jedi_ knight. skill. watchman. force_ melt/22/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. force_melt. burn
- 2
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.042
- Standard Health Percent Min = (float) 0.042
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.42
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When character takes damage that does not get redirected from tag tag.
abl. jedi_knight. force_sweep - Just before NPC with this effect dies
Only when the following conditions are met:
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- When character takes damage that does not get redirected from tag tag.
- [hidden] [0.1s]
Effect #3Slot: Other (not visible) Duration: 0.1s On death: Effect persists # occurrences: 1 Tags: tag. abl. , tag.jedi_ knight. force_ ability abl. utility. aggressive_ action Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.1s
- Max Duration = (time) 0.1s - Set type to Other, ignore token threat, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141012741837628698 FQN: abl. jedi_ knight. skill. watchman. force_ melt/22/3 - Set Duration
- 1
- Just before this effect is removed
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 20m
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.jedi_knight.recently_hit_by_force_sweep_or_slash applied by CASTER
- If TARGET does not have 1 or more effects with the tag tag.abl.jedi_knight.force_melt_dot applied by CASTER
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from CASTER