Missile Back
Missile Back
Missile Blast knocks its target back and vents 10 heat.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140933863276012561 |
Combat log ID: | 4321742122123264 |
FQN: | abl. |
Star Wars name: | Missile Back |
Other languages: | Raketen-Rückstoß Missile assommant |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16141029188342918671 FQN: abl. itm. tactical. sow. bou_ tro. merc_ com. utl_ stun_ 01/10/1 - Set Stack Limit
- 1
- When character deals damage with tags tag.
abl. that does not get redirected, not more than every 10sbounty_hunter. missile_blast_dd
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- 2
- When character deals damage with tags tag.
abl. that does not get redirected, not more than every 10strooper. explosive_round_dd
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- 3
Perform the following actions:
- Restore 10 of TARGET's energy, causing no threat
- 4
Perform the following actions:
- Restore 10 of TARGET's energy, causing no threat
- [0.1s]
Missile BackSlot: Buff Duration: 0.1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. physics abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.1s
- Max Duration = (time) 0.1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141025889808032742 FQN: abl. itm. tactical. sow. bou_ tro. merc_ com. utl_ stun_ 01/10/2 - Set Duration
- 1
- Just before this effect is removed
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 1.9, 20° pitch, 0° yaw