Poignard dans le dos
Poignard dans le dos
Tend une embuscade à un ennemi et lui inflige <<1[$d point/$d point/$d points]>> de dégâts cinétiques. Utilisable uniquement derrière la cible.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16140908668353343291 |
Combat log ID: | 814789655789568 |
FQN: | abl. |
Star Wars name: | Poignard dans le dos |
Autres langues: | Backstab Heimtückischer Angriff |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. energy_ blade_ ability abl. , tag.agent. tech_ attack abl. , tag.utility. aggressive_ action abl. , tag.agent. backstab abl. agent. instant_ damage Global ID: 16141122835883738367 FQN: abl. agent. backstab/30/1 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET does not have 1 or more effects with the tag tag.abl.agent.mutilating_methods_vulnerability applied by CASTER
- If CASTER does not have 1 or more effects with the tag tag.abl.buff.stealth
Perform the following actions:
- Play appearance epp.
agent. backstab. backstab_real - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,246
- Standard Health Percent Min = (float) 0,206
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 2,26
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. energy_ blade_ ability abl. , tag.agent. tech_ attack abl. , tag.utility. aggressive_ action abl. , tag.agent. backstab abl. agent. instant_ damage Conditions: - Can only be called by other effects
Global ID: 16141126134418621398 FQN: abl. agent. backstab/30/2 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- Dispel all effects from tags tag.abl.buff.stealth
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. hidden_strike. cast_instant - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,303
- Standard Health Percent Min = (float) 0,263
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 2,83
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER, Combat Math Only
- Add effect #6 to TARGET from CASTER, Combat Math Only
- Add effect #7 to TARGET from CASTER, Combat Math Only
- [3s]
Immobilisation (physique)
Incapacité de se déplacer.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.agent. energy_ blade_ ability abl. , tag.agent. tech_ attack abl. , tag.utility. aggressive_ action abl. , tag.debuff. root abl. , tag.dispel_ type. physical abl. , tag.agent. backstab abl. agent. instant_ damage Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Immune By Resolve
- Negated = (bool) true
- Actor = (int) 3
- If TARGET is a player
- Can only be called by other effects
Global ID: 16141125034906993025 Combat log ID: 814789655789940 FQN: abl. agent. backstab/30/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff - Immobilize but allow rotation
- [0s] [not displayed]
Frappe détonanteSlot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. energy_ blade_ ability abl. , tag.agent. tech_ attack abl. , tag.debuff. interrupt abl. , tag.utility. aggressive_ action abl. , tag.agent. backstab abl. agent. instant_ damage Conditions: - <AND
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141119537348857344 Combat log ID: 814789655789952 FQN: abl. agent. backstab/30/4 - <AND
- 1
- When effect is applied
Perform the following actions:
- Interrupt ability and prevent usage for 3s
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. energy_ blade_ ability abl. , tag.agent. tech_ attack abl. , tag.utility. aggressive_ action abl. , tag.agent. ta_ granter abl. , tag.agent. backstab abl. agent. instant_ damage Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141118437837230003 FQN: abl. agent. backstab/30/5 - <
- 1
- When effect is applied
Perform the following actions:
- Custom server-defined function
- [3s]
Ralentissement (physique)
Vitesse de déplacement réduite.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.agent. energy_ blade_ ability abl. , tag.agent. tech_ attack abl. , tag.utility. aggressive_ action abl. , tag.debuff. snare abl. , tag.dispel_ type. physical abl. , tag.agent. backstab abl. agent. instant_ damage Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Immune By Resolve
- Negated = (bool) false
- Actor = (int) 3
- If TARGET is a player
- Can only be called by other effects
Global ID: 16141121736372112042 Combat log ID: 814789655789968 FQN: abl. agent. backstab/30/6 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 50%
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff
- [3s]
Éjection
Incapacité d'agir.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.agent. energy_ blade_ ability abl. , tag.agent. tech_ attack abl. , tag.debuff. knockdown abl. , tag.debuff. physics abl. , tag.utility. aggressive_ action abl. , tag.agent. backstab abl. , tag.debuff. break_ cover abl. agent. instant_ damage Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - <
- If TARGET is not a player
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141120636860483669 Combat log ID: 814789655789993 FQN: abl. agent. backstab/30/7 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1, 1° pitch, 0° yaw