Poussée de bouclier
Poussée de bouclier
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 4.0.0 |
Global ID: | 16140916780328682524 |
Combat log ID: | 3724398070595584 |
FQN: | abl. |
Star Wars name: | Poussée de bouclier |
Autres langues: | Shield Rush Schildvorstoß |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0.5s]
Effect #1Slot: Other (not visible) Duration: 0.5s On death: Effect is removed Tick rate: 0.2s (2 ticks) # occurrences: 1 Tags: tag. abl. , tag.flashpoint. star_ fortress. expert_ boss. final_ platform. prevent_ block_ anim abl. flashpoint. star_ fortress. expert_ boss. final_ platform. shield_ attack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Target overrides: - [target override] Caster
Global ID: 16140919506145767568 FQN: abl. flashpoint. star_ fortress. boss. expert_ boss. final_ platform. atk_ shield_ charge/12/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize and prevent rotation
- Delay next ability by 1.5s (GCD)
- 2
- When effect ticks the 1st time
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Direction = Backward
- Sort Type = Closest
- Radius = 1.7m
- Distance = 40m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
- If TARGET has an effect with the tag tag.abl.flashpoint.star_fortress.expert_boss.final_platform.shield_charge_marker
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- 3
- When effect ticks the 2nd time
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Direction = Forward
- Sort Type = Closest
- Radius = 1.7m
- Distance = 3m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
- If TARGET does not have one effect from [buff_shield_charge_dummy]
[buff_shield_charge_dummy]
FQN: abl.flashpoint.star_fortress.boss.expert_boss.final_platform.buff_shield_charge_dummy
- If TARGET does not have any effect with the tag tag.abl.generic.tag_b
Perform the following actions:
- Add effect #8 to TARGET from CASTER
- 4
- Just before this effect is removed
Override target to:
- Primary Target
Perform the following actions:
- Instantly kill the TARGET
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. flashpoint. star_ fortress. expert_ boss. final_ platform. shield_ attack Global ID: 16140920605657395781 FQN: abl. flashpoint. star_ fortress. boss. expert_ boss. final_ platform. atk_ shield_ charge/12/2 - 1
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Direction = Target
- Sort Type = Closest
- Radius = 1.6m
- Distance = 40m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET does not have one effect from [buff_shield_charge_dummy]
[buff_shield_charge_dummy]
FQN: abl.flashpoint.star_fortress.boss.expert_boss.final_platform.buff_shield_charge_dummy
- If TARGET is an enemy
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.buff. teleport_ to_ target abl. flashpoint. star_ fortress. expert_ boss. final_ platform. shield_ attack Global ID: 16140921705169023994 FQN: abl. flashpoint. star_ fortress. boss. expert_ boss. final_ platform. atk_ shield_ charge/12/3 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. boss. expert_boss. final_platform. shield_charge_dash - Teleport To Target
- [hidden] [2s]
Effect #4Slot: Other (not visible) Duration: 2s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.flashpoint. star_ fortress. expert_ boss. final_ platform. shield_ attack abl. flashpoint. star_ fortress. expert_ boss. final_ platform. shield_ charge_ marker Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140922804680650159 FQN: abl. flashpoint. star_ fortress. boss. expert_ boss. final_ platform. atk_ shield_ charge/12/4 - Set Duration
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. is_ aoe abl. flashpoint. star_ fortress. expert_ boss. final_ platform. shield_ attack Conditions: - Can only be called by other effects
Global ID: 16140923904192278364 FQN: abl. flashpoint. star_ fortress. boss. expert_ boss. final_ platform. atk_ shield_ charge/12/5 - 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,25
- Standard Health Percent Min = (float) 0,25
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. boss. expert_boss. final_platform. shield_charge_impact - Add effect #6 to TARGET from CASTER, Combat Math Only
- Add effect #7 to TARGET from CASTER
- [1.5s]
Renversement
Au sol. Incapacité d'agir.Slot: Debuff Duration: 1.5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. knockdown abl. , tag.debuff. physics abl. , tag.debuff. break_ cover abl. flashpoint. star_ fortress. expert_ boss. final_ platform. shield_ attack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1.5s
- Max Duration = (time) 1.5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140925003703904529 Combat log ID: 3724398070595860 FQN: abl. flashpoint. star_ fortress. boss. expert_ boss. final_ platform. atk_ shield_ charge/12/6 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- If TARGET is a player
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1,5, 45° pitch, 180° yaw
- 2
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0,3, 45° pitch, 180° yaw
- 3
- When effect is applied
Perform the following actions:
- Stun the TARGET
- [hidden] [3s]
Effect #7Slot: Other (not visible) Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.generic. tag_ b abl. flashpoint. star_ fortress. expert_ boss. final_ platform. shield_ attack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140926103215532742 FQN: abl. flashpoint. star_ fortress. boss. expert_ boss. final_ platform. atk_ shield_ charge/12/7 - Set Duration
- [0s] [not displayed]
Effect #8Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. is_ aoe abl. flashpoint. star_ fortress. expert_ boss. final_ platform. shield_ attack Conditions: - <
- If TARGET is alive
- If TARGET does not have any effect with the tag tag.abl.generic.tag_b
- Can only be called by other effects
Global ID: 16140927202727158907 FQN: abl. flashpoint. star_ fortress. boss. expert_ boss. final_ platform. atk_ shield_ charge/12/8 - <
- 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,3
- Standard Health Percent Min = (float) 0,3
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. boss. expert_boss. final_platform. shield_charge_impact - Add effect #9 to TARGET from CASTER, Combat Math Only
- [1.5s]
Renversement
Au sol. Incapacité d'agir.Slot: Debuff Duration: 1.5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. knockdown abl. , tag.debuff. physics abl. , tag.debuff. break_ cover abl. flashpoint. star_ fortress. expert_ boss. final_ platform. shield_ attack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1.5s
- Max Duration = (time) 1.5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140928302238787112 Combat log ID: 3724398070595914 FQN: abl. flashpoint. star_ fortress. boss. expert_ boss. final_ platform. atk_ shield_ charge/12/9 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- If TARGET is a player
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1,7, 50° pitch, 0° yaw
- 2
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0,3, 45° pitch, 0° yaw
- 3
- When effect is applied
Perform the following actions:
- Stun the TARGET