1. Fähigkeiten
  2. test
  3. jjary
  4. low_slash_throw

[low_slash_throw]

empire

[low_slash_throw]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
empire
[low_slash_throw]
2
empire
[low_slash_throw]
3
immobilized
Immobilized (Physical)
  • [hidden] [1.5s]
    empireEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.jjary.low_slash.throw, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    empireEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.jjary.low_slash.projectile, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) true
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 0
      - Travel Time = (time) 0.5 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,158
      - Standard Health Percent Min = (float) 0,158
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,06
      - Coefficient = (float) 1,58
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [3s]
    immobilized Immobilized (Physical)

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation