1. Fähigkeiten
  2. test
  3. segmented

[segmented]

quick_kick

[segmented]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Ability activation
Ability activation
  • [does not expire]
    quick_kick[segmented]

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance segment1
    • Damage
      - Damage Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 10
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Stun the TARGET
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Delay next ability by 2 Sek. (GCD)
  • 3
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance segment2
    • Damage
      - Damage Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 20
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Stun the TARGET
  • 4
    • When effect ticks the 1st time

    Override target to:

    • Caster

    Perform the following actions:

    • Delay next ability by 2 Sek. (GCD)
  • 5
    • When effect ticks the 2nd time

    Perform the following actions:

    • Damage
      - Damage Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 30
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Stun the TARGET
    • Play appearance segment3
  • 6
    • When effect ticks the 2nd time

    Override target to:

    • Caster

    Perform the following actions:

    • Delay next ability by 2 Sek. (GCD)
  • 7
    • When effect ticks the 3rd time

    Perform the following actions:

    • Play appearance segment4
    • Damage
      - Damage Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 40
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Stun the TARGET
  • 8
    • When effect ticks the 3rd time

    Override target to:

    • Caster

    Perform the following actions:

    • Delay next ability by 2 Sek. (GCD)
  • 9
    • When channel finished

    Perform the following actions:

    • Remove this effect