1. Fähigkeiten
  2. dynamic_events
  3. coruscant
  4. justicar_territory
  5. press_gang
  6. civilian_passive

[civilian_passive]

[civilian_passive]

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
animalskull
[civilian_passive]
2
creepingterror
[civilian_passive]

Unused effects:

3
creepingterror
[civilian_passive]
4
sprint
[civilian_passive]
5
assassinate
[civilian_passive]
6
ambush
[civilian_passive]
7
sprint
[civilian_passive]
8
portablecover
[civilian_passive]
  • [hidden] [does not expire]
    creepingterrorEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook on_cower_1
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.utility.idle.epp_kneel_cower_cover_random, dependent on calling effect
  • [hidden] [does not expire]
    creepingterrorEffect #3

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​dynamic_events.​coruscant.​justicar_territory.​press_gang.​civilian_running
        AND
        • If a random chance of 10% is met
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [does not expire]
    sprintEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​dynamic_events.​coruscant.​justicar_territory.​press_gang.​civilian_scared_2
    • Execute hydra hook choose_path
    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​dynamic_events.​coruscant.​justicar_territory.​press_gang.​civilian_injured
        AND
        • If a random chance of 40% is met
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [6s]
    assassinateEffect #5

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Execute hydra hook snipe_civilian
  • [hidden] [does not expire]
    ambushEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook pause_path
    • Dispel all effects from tags tag.​abl.​dynamic_events.​coruscant.​justicar_territory.​press_gang.​civilian_running
    • Immobilize but allow rotation
    • Play appearance epp.world_design.utility.idle.epp_kneel_injured_random, dependent on calling effect
    • Modify stat Maximale Gesundheit, increase by -50%
    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,5
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 2m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

  • [hidden] [does not expire]
    sprintEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​dynamic_events.​coruscant.​justicar_territory.​press_gang.​civilian_injured
    • Execute hydra hook unpause_path
    • Set movement speed to 50%
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​dynamic_events.​coruscant.​justicar_territory.​press_gang.​civilian_injured
        AND
        • If a random chance of 30% is met
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [does not expire]
    portablecoverEffect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​dynamic_events.​coruscant.​justicar_territory.​press_gang.​civilian_injured, tag.​abl.​dynamic_events.​coruscant.​justicar_territory.​press_gang.​civilian_running, tag.​abl.​dynamic_events.​coruscant.​justicar_territory.​press_gang.​sniper_shot
    • Play appearance epp.world_design.utility.idle.epp_kneel_cower_cover_random, dependent on calling effect
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 2m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions: