[civilian_passive]
[civilian_passive]
Eigenschaften
| Type: | passive |
| Activation time: | instant |
| Target type: | Self |
| AI type: | None |
Metadaten
| Contained since: | Patch 7.7.0 |
| Global ID: | 16140920187652457964 |
| Combat log ID: | 4872679052017664 |
| FQN: | abl. |
| Star Wars name: | [civilian_passive] |
| In anderen Sprachen: | [civilian_passive] [civilian_passive] |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
Unused effects:
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140914561873360210 FQN: abl. dynamic_ events. coruscant. justicar_ territory. press_ gang. civilian_ passive/7/1 - Set Stack Limit
- 1
- When PC/NPC receives an effect from [civilian_apply_cower_1]
[civilian_apply_cower_1]
FQN: abl.dynamic_events.coruscant.justicar_territory.press_gang.civilian_apply_cower_1
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When PC/NPC receives an effect from
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. dynamic_ events. coruscant. justicar_ territory. press_ gang. civilian_ scared_ 1 Hydra script: hyd. dynamic_ events. coruscant. justicar_ territory. press_ gang. inst_ quest_ scripting Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140915661384987423 FQN: abl. dynamic_ events. coruscant. justicar_ territory. press_ gang. civilian_ passive/7/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook on_cower_1
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
world_design. , dependent on calling effectutility. idle. epp_kneel_cower_cover_random
- [hidden] [does not expire]
Effect #3Slot: Buff Duration: passive On death: Effect is removed Tick rate: 1 Sek. # occurrences: 1 Tags: tag. abl. dynamic_ events. coruscant. justicar_ territory. press_ gang. civilian_ scared_ 2 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140916760896614824 FQN: abl. dynamic_ events. coruscant. justicar_ territory. press_ gang. civilian_ passive/7/3 - Set Stack Limit
- 1
- When effect ticks
Only when the following conditions are met:
- <
- If CASTER does not have 1 or more effects with the tag tag.abl.dynamic_events.coruscant.justicar_territory.press_gang.civilian_running
- If a random chance of 10% is met
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [hidden] [does not expire]
Effect #4Slot: Buff Duration: passive On death: Effect is removed Tick rate: 1 Sek. # occurrences: 1 Tags: tag. abl. dynamic_ events. coruscant. justicar_ territory. press_ gang. civilian_ running Hydra script: hyd. dynamic_ events. coruscant. justicar_ territory. press_ gang. inst_ quest_ scripting Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140909064315227597 FQN: abl. dynamic_ events. coruscant. justicar_ territory. press_ gang. civilian_ passive/7/4 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Dispel all effects from tags tag.abl.dynamic_events.coruscant.justicar_territory.press_gang.civilian_scared_2
- Execute hydra hook choose_path
- Add effect #5 to TARGET from CASTER
- 2
- When effect ticks
Only when the following conditions are met:
- <
- If CASTER does not have 1 or more effects with the tag tag.abl.dynamic_events.coruscant.justicar_territory.press_gang.civilian_injured
- If a random chance of 40% is met
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [hidden] [6s]
Effect #5Slot: Buff Duration: 6 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. dynamic_ events. coruscant. justicar_ territory. press_ gang. civilian_ injured Hydra script: hyd. dynamic_ events. coruscant. justicar_ territory. press_ gang. inst_ quest_ scripting Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140910163826854814 FQN: abl. dynamic_ events. coruscant. justicar_ territory. press_ gang. civilian_ passive/7/5 - Set Duration
- 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Execute hydra hook snipe_civilian
- [hidden] [does not expire]
Effect #6Slot: Buff Duration: passive On death: Effect is removed Tick rate: 1 Sek. # occurrences: 1 Tags: tag. abl. dynamic_ events. coruscant. justicar_ territory. press_ gang. civilian_ injured Hydra script: hyd. dynamic_ events. coruscant. justicar_ territory. press_ gang. inst_ quest_ scripting Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140911263338482219 FQN: abl. dynamic_ events. coruscant. justicar_ territory. press_ gang. civilian_ passive/7/6 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook pause_path
- Dispel all effects from tags tag.abl.dynamic_events.coruscant.justicar_territory.press_gang.civilian_running
- Immobilize but allow rotation
- Play appearance epp.
world_design. , dependent on calling effectutility. idle. epp_kneel_injured_random - Modify stat Maximale Gesundheit, increase by -50%
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0,5
- 2
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 2m
Only when the following conditions are met:
- If TARGET is a player
Perform the following actions:
- Execute ability [eab_grant_heal_civilian] from TARGET to TARGET
[eab_grant_heal_civilian]
FQN: abl.dynamic_events.coruscant.justicar_territory.press_gang.eab_grant_heal_civilian
- [hidden] [does not expire]
Effect #7Slot: Buff Duration: passive On death: Effect is removed Tick rate: 1 Sek. # occurrences: 1 Tags: tag. abl. dynamic_ events. coruscant. justicar_ territory. press_ gang. civilian_ running Hydra script: hyd. dynamic_ events. coruscant. justicar_ territory. press_ gang. inst_ quest_ scripting Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140912362850109684 FQN: abl. dynamic_ events. coruscant. justicar_ territory. press_ gang. civilian_ passive/7/7 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Dispel all effects from tags tag.abl.dynamic_events.coruscant.justicar_territory.press_gang.civilian_injured
- Execute hydra hook unpause_path
- Set movement speed to 50%
- 2
- When effect ticks
Only when the following conditions are met:
- <
- If CASTER does not have 1 or more effects with the tag tag.abl.dynamic_events.coruscant.justicar_territory.press_gang.civilian_injured
- If a random chance of 30% is met
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [hidden] [does not expire]
Effect #8Slot: Buff Duration: passive On death: Effect is removed Tick rate: 1 Sek. # occurrences: 1 Tags: tag. abl. dynamic_ events. coruscant. justicar_ territory. press_ gang. civilian_ safe Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140922258454755625 FQN: abl. dynamic_ events. coruscant. justicar_ territory. press_ gang. civilian_ passive/7/8 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Dispel all effects from tags tag.abl.dynamic_events.coruscant.justicar_territory.press_gang.civilian_injured, tag.abl.dynamic_events.coruscant.justicar_territory.press_gang.civilian_running, tag.abl.dynamic_events.coruscant.justicar_territory.press_gang.sniper_shot
- Play appearance epp.
world_design. , dependent on calling effectutility. idle. epp_kneel_cower_cover_random
- 2
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 2m
Only when the following conditions are met:
- If TARGET is a player
Perform the following actions:
- Execute ability [eab_grant_rescue_civilian] from TARGET to TARGET
[eab_grant_rescue_civilian]
FQN: abl.dynamic_events.coruscant.justicar_territory.press_gang.eab_grant_rescue_civilian