1. Fähigkeiten
  2. dynamic_events
  3. coruscant
  4. justicar_territory
  5. press_gang
  6. eab_protect_civilian

Zivilisten beschützen

deflection

Zivilisten beschützen

Schützt einen Zivilisten in der Nähe vor Scharfschützenbeschuss.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.dynamic_events.coruscant.justicar_territory.press_gang.eab_protect_civilian

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
deflection
Zivilisten beschützen

Unused effects:

2
deflection
Zivilisten beschützen
  • [hidden] [3s]
    deflectionEffect #1

  • [hidden] [does not expire]
    deflectionEffect #2

  • 1
    • When character takes damage
    • When CASTER is moving
    • When character dies
    • When starting a conversation

    Perform the following actions:

    • Interrupt ability but do not prevent follow-up usage
    • Remove this effect
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 2
        - Conditional = (int) 16141058280474474085

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_ranged_attack.heavy_jedi_consular, dependent on calling effect
  • 3
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • Passes Conditional
          - Negated = (bool) false
          - Actor = (int) 2
          - Conditional = (int) 16141085967069561766
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_ranged_attack.heavy_jedi_knight, dependent on calling effect
  • 4
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • Passes Conditional
          - Negated = (bool) false
          - Actor = (int) 2
          - Conditional = (int) 16140913493868593271
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_ranged_attack.heavy_trooper, dependent on calling effect
  • 5
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • Passes Conditional
          - Negated = (bool) false
          - Actor = (int) 2
          - Conditional = (int) 16140981262423272010
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_ranged_attack.heavy_smuggler, dependent on calling effect
  • 6
    • When channel ended

    Override target to:

    • Primary Target

    Perform the following actions:

    • Execute hydra hook destroy_nest (object self = Target)