Zivilisten beschützen
Zivilisten beschützen
Schützt einen Zivilisten in der Nähe vor Scharfschützenbeschuss.
Eigenschaften
| Type: | active |
| Activation time: | instant |
| Target type: | Self |
| AI type: | None |
Metadaten
| Contained since: | Patch 7.7.0 |
| Global ID: | 16141065017168945775 |
| Combat log ID: | 4872648987246592 |
| FQN: | abl. |
| Star Wars name: | Zivilisten beschützen |
| In anderen Sprachen: | Protect Civilian Protéger un civil |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
Unused effects:
- [hidden] [3s]
Effect #1Slot: Buff Duration: 3 Sek. On death: Effect is removed # occurrences: 0 Hydra script: hyd. dynamic_ events. coruscant. justicar_ territory. press_ gang. inst_ quest_ scripting Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek.
Target overrides: - [target override] Caster
Global ID: 16140952125224366822 FQN: abl. dynamic_ events. coruscant. justicar_ territory. press_ gang. eab_ protect_ civilian/3/1 - Set Duration
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Hydra script: hyd. dynamic_ events. coruscant. justicar_ territory. press_ gang. inst_ sniper_ platform Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140955423759251967 FQN: abl. dynamic_ events. coruscant. justicar_ territory. press_ gang. eab_ protect_ civilian/3/2 - Set Stack Limit
- 1
- When character takes damage
- When CASTER is moving
- When character dies
- When starting a conversation
Perform the following actions:
- Interrupt ability but do not prevent follow-up usage
- Remove this effect
- 2
- When effect is applied
Override target to:
- Primary Target
Only when the following conditions are met:
- Passes Conditional
- Negated = (bool) false
- Actor = (int) 2
- Conditional = (int) 16141058280474474085
Perform the following actions:
- Play appearance epp.
placeables. , dependent on calling effectdestroy. universal_ranged_attack. heavy_jedi_consular
- 3
- When effect is applied
Override target to:
- Primary Target
Only when the following conditions are met:
- <
- Passes Conditional
- Negated = (bool) false
- Actor = (int) 2
- Conditional = (int) 16141085967069561766
- If previous subeffect did not meet all conditions
- Passes Conditional
Perform the following actions:
- Play appearance epp.
placeables. , dependent on calling effectdestroy. universal_ranged_attack. heavy_jedi_knight
- 4
- When effect is applied
Override target to:
- Primary Target
Only when the following conditions are met:
- <
- Passes Conditional
- Negated = (bool) false
- Actor = (int) 2
- Conditional = (int) 16140913493868593271
- If previous subeffect did not meet all conditions
- Passes Conditional
Perform the following actions:
- Play appearance epp.
placeables. , dependent on calling effectdestroy. universal_ranged_attack. heavy_trooper
- 5
- When effect is applied
Override target to:
- Primary Target
Only when the following conditions are met:
- <
- Passes Conditional
- Negated = (bool) false
- Actor = (int) 2
- Conditional = (int) 16140981262423272010
- If previous subeffect did not meet all conditions
- Passes Conditional
Perform the following actions:
- Play appearance epp.
placeables. , dependent on calling effectdestroy. universal_ranged_attack. heavy_smuggler
- 6
- When channel ended
Override target to:
- Primary Target
Perform the following actions:
- Execute hydra hook destroy_nest (object self = Target)