1. Fähigkeiten
  2. alliance
  3. legacy_reborn
  4. malgus
  5. polymorph
  6. assault

Mörderischer Ansturm

assault

Mörderischer Ansturm

Malgus entdeckt eine Schwäche in der gegnerischen Verteidigung, verursacht hohen Schaden und löst bei Feinden vor ihm Blutungen aus. Kann nur nach einem kritischen Treffer eingesetzt werden.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.alliance.legacy_reborn.malgus

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
assault
Mörderischer Ansturm
2
spike
Bleeding
  • [0s] [not displayed]
    assaultEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 5m
      - Distance = 6m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,5
      - Standard Health Percent Min = (float) 0,5
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2,5
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.flurry.melee.sith_warrior.assault_reaction
    • Add effect #2 to TARGET from CASTER
  • [10s]
    spike Bleeding

  • 1
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) true
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.smuggler.wounding_shot_bleed, dependent on calling effect