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  2. qtr
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  4. raid
  5. darvannis
  6. enemy
  7. boss
  8. colossus
  9. colossus
  10. transform_attack_3

Riesige Granate

grapple

Riesige Granate

Feuert einen Enterhaken ab, der das Ziel zum Kopfgeldjäger zieht und ein hohes Maß an Bedrohung erzeugt. Kann nicht gegen Ziele in Deckung eingesetzt werden.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.colossus.boss_colossus

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Riesige Granate
2
grapple
Riesige Granate
3
grapple
Riesige Granate
4
grapple
Riesige Granate
5
grapple
Riesige Granate
6
explosiveprobeRiesige Granate – TITAN 6 hat eine riesige Granate nach dir geworfen, die bei Explosion massiven Bereichsschaden verursachen wird.
7
grapple
Riesige Granate
8
grapple
Riesige Granate
9
grapple
Riesige Granate
  • [hidden] [0s] [not displayed]
    grappleEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If CASTER is positioned 7m to 200m to melee distance of TARGET
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​pvp.​pull_blocker
          Failure message: Cannot be used while in a safe zone.
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​buff.​cover_bonuses
          Failure message: Cannot be used against a target in cover.
        AND
        • If TARGET is not in cover
          Failure message: Target is in cover.
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.qtr.1x6.raid.darvannis.boss.colossus.colossus.transform_grapple
  • [hidden] [0s]
    grappleEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 7m to 15m to melee distance of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2,3, 25° pitch, -180° yaw
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 15,1m to 20m to melee distance of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2,8, 25° pitch, -180° yaw
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 20,1m to 25m to melee distance of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3,2, 25° pitch, -180° yaw
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 25,1m to 50m to melee distance of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3,6, 25° pitch, -180° yaw
  • [0s] [not displayed]
    grappleEffect #4

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #9 to TARGET from TARGET
  • [hidden] [0s]
    grappleEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
    • Play appearance epp.qtr.1x6.raid.darvannis.boss.colossus.colossus.tank_debuff_projectile
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [7s]
    explosiveprobeRiesige Granate
    TITAN 6 hat eine riesige Granate nach dir geworfen, die bei Explosion massiven Bereichsschaden verursachen wird.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x6.raid.darvannis.boss.colossus.colossus.tank_debuff, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [0s] [not displayed]
    grappleRiesige Granate

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x6.raid.darvannis.boss.colossus.colossus.tank_expanding_aoe, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 28m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER, Combat Math Only, Match All
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,8
      - Standard Health Percent Min = (float) 0,8
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 40
      - Sort Type = Closest
      - Radius = 28m

    Only when the following conditions are met:

    Perform the following actions:

    • Execute hydra hook despawn_rock (object self = Target)
  • [hidden] [1s]
    grappleEffect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0, 0° pitch, 0° yaw
    • Stun the TARGET
  • [hidden] [2s]
    grappleEffect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook huge_grenade