Prototyp-Hyperkampf-Kommando-Stim
Prototyp-Hyperkampf-Kommando-Stim
Erhöht die Präsenz 120 Minuten lang um 110. Es kann immer nur ein Stimpack gleichzeitig aktiv sein. Dieser Effekt hält nach einer Niederlage an.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 5.0.0 |
Global ID: | 16140933001962840393 |
Combat log ID: | 3827696329031680 |
FQN: | abl. |
Star Wars name: | Prototyp-Hyperkampf-Kommando-Stim |
In anderen Sprachen: | Prototype Hyper-Battle Command Stim Stim de commandement d'hyperbataille prototype |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [7200s]
Prototyp-Hyperkampf-Kommando-Stim
Präsenz erhöht.Slot: Buff Duration: 2 Std. 0 Min. 0 Sek. On death: Effect persists # occurrences: 1 Tags: tag. abl. itm. stimpacks Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2 Std. 0 Min. 0 Sek.
- Max Duration = (time) 2 Std. 0 Min. 0 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. itm. stimpacks
- Max Stack Count = (int) 1
Global ID: 16141019156601643068 FQN: abl. itm. potion. biochem. stimpack. presence. prototype. grade05/6/1 - Set Duration
- 2
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
itm. potion. stimpac. stim_injection