1. Fähigkeiten
  2. exp
  3. 02
  4. yavin_4
  5. world_arc
  6. the_enemy_within
  7. lana_beniko
  8. static_barrier

Statische Barriere

electricshield

Statische Barriere

Umgibt das Ziel mit einem Blitzschild, der <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang eine hohe Schadensmenge absorbiert. Das Ziel wird entionisiert und kann <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang nicht mehr von Statische Barriere profitieren.

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
electricshield
Statische Barriere
2
electricshieldStatische Barriere – Absorbiert Schaden.
3
electricshield_desatEntionisiert – Kann nicht Ziel von Statische Barriere werden.
4
electricshield
Statische Barriere
5
blindedGeblendet – Handlungsunfähig. Wird bei direktem Schaden beendet.
  • [0s] [not displayed]
    electricshieldEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.static_barrier.cast_instant
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [20s]
    electricshield_desatEntionisiert
    Kann nicht Ziel von Statische Barriere werden.

  • [0s] [not displayed]
    electricshieldEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.skill.charged_shield
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If the Force spell hit
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [3s]
    blindedGeblendet
    Handlungsunfähig. Wird bei direktem Schaden beendet.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.flash_grenade.blinded, dependent on calling effect
    • Stun the TARGET
    • Mark as neutralized
  • 3
    • When character takes damage that does not get redirected without tags tag.abl.debuff.damage_over_time

    Perform the following actions:

    • Remove this effect