Explosiver Konflikt-Stufenanpassung
Explosiver Konflikt-Stufenanpassung
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16140950152161635560 |
Combat log ID: | 4327291219869696 |
FQN: | abl. |
Star Wars name: | Explosiver Konflikt-Stufenanpassung |
In anderen Sprachen: | Explosive Conflict Level Sync Synchronisation de niveau du Conflit explosif |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect persists Tick rate: 3 Sek. # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If difficulty is set to Story Mode
Global ID: 16141130402670311036 FQN: abl. operation. level_ sync. lair. the_ eyeless/10/1 - Set Area Restricted
- 1
- When effect is applied
Only when the following conditions are met:
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 2
- Target Level = (int) 60
Perform the following actions:
- Bolster the TARGET to level 70, item rating 238 and armor weapon rating 238
- Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) true
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 666 - Add effect #4 to TARGET from CASTER
- Execute ability Veteranenklinge from TARGET to TARGET
Veteranenklinge
FQN: abl.player.level_lock.dynamic_power_scale_raid
- 3
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 667 - Add effect #4 to TARGET from CASTER
- Execute ability Veteranenklinge from TARGET to TARGET
Veteranenklinge
FQN: abl.player.level_lock.dynamic_power_scale_raid
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect persists Tick rate: 3 Sek. # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If difficulty is set to Veteran or Master Mode
Global ID: 16141127104135426837 FQN: abl. operation. level_ sync. lair. the_ eyeless/10/2 - Set Area Restricted
- 1
- When effect is applied
Only when the following conditions are met:
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 70
Perform the following actions:
- Bolster the TARGET to level 70, item rating 242 and armor weapon rating 242
- Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) true
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 668 - Add effect #4 to TARGET from CASTER
- Execute ability Veteranenklinge from TARGET to TARGET
Veteranenklinge
FQN: abl.player.level_lock.dynamic_power_scale_raid
- 3
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 669 - Add effect #4 to TARGET from CASTER
- Execute ability Veteranenklinge from TARGET to TARGET
Veteranenklinge
FQN: abl.player.level_lock.dynamic_power_scale_raid
- [does not expire]
Gestärkt
Deine Ausrüstungsstärke wurde verbessert.Slot: Buff Duration: passive On death: Effect persists Tick rate: 3 Sek. # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141128203647054566 Combat log ID: 4327291219869984 FQN: abl. operation. level_ sync. lair. the_ eyeless/10/3 - Set Area Restricted
- [does not expire]
Stufensperre
Deine Stufe wurde gesperrt.Slot: Buff Duration: passive On death: Effect persists Tick rate: 3 Sek. # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141124905112170495 Combat log ID: 4327291219869988 FQN: abl. operation. level_ sync. lair. the_ eyeless/10/4 - Set Area Restricted
- [does not expire]
Anfängerglück
Erhöht die Häufigkeit, mit der du im Kampf wiederbelebt werden kannst, auf einmal alle 30 Sekunden.Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. bolster. being_ bolstered Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If difficulty is set to Story Mode
- If TARGET does not have any effect from the ability Stärken
Stärken
Deine Grundwerte, Ausrüstungswerte, effektiven Disziplin-Pfadfähigkeiten, Fähigkeitsränge, dein SPS sowie deine Rüstungs- und Kampfstufe wurden für dieses Kriegsgebiet-Spiel verbessert!
FQN: abl.pvp.warzone.bolster
Global ID: 16141126004623798592 Combat log ID: 4327291219870024 FQN: abl. operation. level_ sync. lair. the_ eyeless/10/5 - Set Area Restricted
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Effektdauer for effects from tag tag.
abl. , coefficient = 0debuff. recently_ battle_ ressed - Modify meta stat Abklingzeit for ability Wiederbelebungssonde, percent of base = -0,9 | 0 | 0
Wiederbelebungssonde
Ruft einen Droiden, der einen unschädlich gemachten Verbündeten wiederbelebt. Diese Fähigkeit kann im Kampf eingesetzt werden.
FQN: abl.agent.resuscitation_probe
- Modify meta stat Abklingzeit for ability Tragbarer AED, percent of base = -0,9 | 0 | 0
Tragbarer AED
Schockt und wiederbelebt einen unschädlich gemachten Verbündeten. Diese Fähigkeit kann auch im Kampf eingesetzt werden.
FQN: abl.bounty_hunter.onboard_aed
- Modify meta stat Abklingzeit for ability Wiederbelebung, percent of base = -0,9 | 0 | 0
Wiederbelebung
Wiederbelebt einen unschädlich gemachten Verbündeten. Diese Fähigkeit kann auch im Kampf eingesetzt werden.
FQN: abl.jedi_consular.revive
- Modify meta stat Abklingzeit for ability Reanimation, percent of base = -0,9 | 0 | 0
Reanimation
Wiederbelebt einen unschädlich gemachten Verbündeten. Diese Fähigkeit kann auch im Kampf eingesetzt werden.
FQN: abl.sith_inquisitor.reanimation
- Modify meta stat Abklingzeit for ability Herzschlag-Schock, percent of base = -0,9 | 0 | 0
Herzschlag-Schock
Schockt und wiederbelebt einen unschädlich gemachten Verbündeten. Diese Fähigkeit kann auch im Kampf eingesetzt werden.
FQN: abl.smuggler.heartrigger_patch
- Modify meta stat Abklingzeit for ability Medizinische Notfallsonde, percent of base = -0,9 | 0 | 0
Medizinische Notfallsonde
Ruft einen Droiden, der einen unschädlich gemachten Verbündeten wiederbelebt. Diese Fähigkeit kann im Kampf eingesetzt werden.
FQN: abl.trooper.emergency_medical_probe