[laser_beam_trap]
[laser_beam_trap]
VFX für einen Fallen-Debuff, der auf Spieler angewendet wird, wenn sie auf elektrisierten Boden treten. Das sollte irgendwann in der Zukunft Schaden verursachen.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16140953819391596952 |
Combat log ID: | 1795601272406016 |
FQN: | abl. |
Star Wars name: | [laser_beam_trap] |
In anderen Sprachen: | [laser_beam_trap] [laser_beam_trap] |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [2s]
Effect #1Slot: Debuff Duration: 2 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2 Sek.
- Max Duration = (time) 2 Sek.
Global ID: 16141162731529116217 FQN: abl. quest. location. open_ worlds. class. act_ 3. agent. the_ star_ chamber. laser_ beam_ trap/0/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
quest. , dependent on calling effectlocation. open_worlds. act_3. agent. the_star_chamber. laser_impact - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,47
- Standard Health Percent Min = (float) 0,43
- Amount Modifier Percent = (float) 0,01
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0