Elektro-Schlag
Elektro-Schlag
Feuert einen elektrischen Schlag ab, der das Ziel kurzzeitig betäubt. Visiert einen zufälligen Gegner innerhalb von 30 Metern an.
HINWEIS - Wenn der Droide über Plünderer-Railschuss verfügt, verspottet das Ziel den Droiden für kurze Zeit (damit der Railschuss abgefeuert werden kann).
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 2.3.0 |
Global ID: | 16140956865620354352 |
Combat log ID: | 3263101403136000 |
FQN: | abl. |
Star Wars name: | Elektro-Schlag |
In anderen Sprachen: | Electro Jolt Choc d'électricité |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141151921747110088 FQN: abl. qtr. flashpoint. czerka. enemy. trash. aklay_ jolt/2/1 - 1
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) true
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Only when the following conditions are met:
- <
- If CASTER is positioned ≤ 30m to center of TARGET
- If TARGET does not have any effect with the tag tag.abl.flashpoint.generic.turret_3
- If TARGET is alive
Perform the following actions:
- 2
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) true
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Only when the following conditions are met:
- <
- If CASTER is positioned ≤ 30m to center of TARGET
- If TARGET is alive
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
qtr. flashpoint. czerka. enemy. aklay_dish_jolt
- [2.5s]
Betäubt
Handlungsunfähig.Slot: Debuff Duration: 2.5 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. stun abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2.5 Sek.
- Max Duration = (time) 2.5 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141155220281988001 Combat log ID: 3263101403136711 FQN: abl. qtr. flashpoint. czerka. enemy. trash. aklay_ jolt/2/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
bounty_hunter. , dependent on calling effectelectro_dart. electro_dart_loop
- [hidden] [36s]
Effect #3Slot: Debuff Duration: 36 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. flashpoint. generic. turret_ 3 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 36 Sek.
- Max Duration = (time) 36 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141154120770366838 FQN: abl. qtr. flashpoint. czerka. enemy. trash. aklay_ jolt/2/3 - Set Duration