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  2. flashpoint
  3. star_fortress
  4. environmental
  5. prison_break
  6. buff_guard_react_distraction

[buff_guard_react_distraction]

[buff_guard_react_distraction]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[buff_guard_react_distraction]
2
[buff_guard_react_distraction]
3
[buff_guard_react_distraction]
4
shockedUnterdrückt – Handlungsunfähig.
5
[buff_guard_react_distraction]
  • [hidden] [3s]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.environmental.prison_break.guard_vulnerable, dependent on calling effect
  • 2
    • When effect expires

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​flashpoint.​star_fortress.​prison_break.​takedown

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [2s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.environmental.prison_break.guard_shock_player, dependent on calling effect
  • 2
    • When effect expires

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​flashpoint.​star_fortress.​prison_break.​takedown

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 20m
      - Distance = 30m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [5s]
    shockedUnterdrückt
    Handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.flashpoint.star_fortress.environmental.prison_break.guard_shock_player_stun, dependent on calling effect
  • [hidden] [5s]
    Effect #5

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Execute hydra hook ResumePatrol