[buff_guard_react_distraction]
[buff_guard_react_distraction]
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 4.0.0 |
Global ID: | 16140960743171027707 |
Combat log ID: | 3760188033073152 |
FQN: | abl. |
Star Wars name: | [buff_guard_react_distraction] |
In anderen Sprachen: | [buff_guard_react_distraction] [buff_guard_react_distraction] |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [3s]
Effect #1Slot: Other (not visible) Duration: 3 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. flashpoint. star_ fortress. prison_ break. vulnerable Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16141124261148184379 FQN: abl. flashpoint. star_ fortress. environmental. prison_ break. buff_ guard_ react_ distraction/4/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. environmental. prison_break. guard_vulnerable
- 2
- When effect expires
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.flashpoint.star_fortress.prison_break.takedown
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [2s]
Effect #2Slot: Other (not visible) Duration: 2 Sek. On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2 Sek.
- Max Duration = (time) 2 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141120962613299730 FQN: abl. flashpoint. star_ fortress. environmental. prison_ break. buff_ guard_ react_ distraction/4/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. environmental. prison_break. guard_shock_player
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 0 Conditions: - <
- If CASTER does not have 1 or more effects with the tag tag.abl.flashpoint.star_fortress.prison_break.takedown
- Can only be called by other effects
Global ID: 16141122062124927905 FQN: abl. flashpoint. star_ fortress. environmental. prison_ break. buff_ guard_ react_ distraction/4/3 - <
- 1
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Direction = Forward
- Sort Type = Closest
- Radius = 20m
- Distance = 30m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
Perform the following actions:
- Add effect #4 to TARGET from TARGET
- [5s]
Unterdrückt
Handlungsunfähig.Slot: Buff Duration: 5 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. debuff. scripted_ stun Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5 Sek.
- Max Duration = (time) 5 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141118763590047416 Combat log ID: 3760188033073414 FQN: abl. flashpoint. star_ fortress. environmental. prison_ break. buff_ guard_ react_ distraction/4/4 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. environmental. prison_break. guard_shock_player_stun
- [hidden] [5s]
Effect #5Slot: Other (not visible) Duration: 5 Sek. On death: Effect is removed Tick rate: 1 Sek. (5 ticks) # occurrences: 1 Hydra script: hyd. flashpoint. star_ fortress. detention_ block. inst_ interactible_ guard Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5 Sek.
- Max Duration = (time) 5 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Conditions: - <
- If CASTER does not have 1 or more effects with the tag tag.abl.flashpoint.star_fortress.prison_break.takedown
- Can only be called by other effects
Global ID: 16141119863101674695 FQN: abl. flashpoint. star_ fortress. environmental. prison_ break. buff_ guard_ react_ distraction/4/5 - Set Duration
- 1
- When effect ticks the 1st time
Perform the following actions:
- Execute hydra hook ResumePatrol