Reflektivschild
Reflektivschild
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadaten
Contained since: | Patch 1.3.0 |
Global ID: | 16140962453075328428 |
Combat log ID: | 2961049238110208 |
FQN: | abl. |
Star Wars name: | Reflektivschild |
In anderen Sprachen: | Reflective Shield Bouclier réfléchissant |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Ability activation
- [does not expire]
Reflektivschild
Verursachter Schaden reduziert. Reflektiert einen Teil des erlittenen Schadens auf den Angreifer.Slot: Debuff Duration: passive On death: Effect is removed Tick rate: 1 Sek. # occurrences: 1 Tags: tag. abl. trooper. shield Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) trooperShields
- Max Stack Count = (int) 1
Global ID: 16140913124369406558 FQN: abl. qtr. 1x3. event. investigation. republic. boss. reflective_ shield/6/1 - Set Stack Limit
- 1
- When character takes damage, not more than every 2 Sek.
Override target to:
- Attackers List
Perform the following actions:
- Play appearance epp.
qtr. 1x3. event. investigation. republic. boss. shield_damage - Play appearance epp.
trooper. pulse_round. fire - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,1
- Standard Health Percent Min = (float) 0,1
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Perform the following actions:
- Modify stat Modifikator für ausgeteilten Schaden (Prozent), increase by -0,25