1. Fähigkeiten
  2. npc
  3. ability
  4. tech
  5. stealth_escape

Entkommen

stealth

Entkommen

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.humanoid.ranged.ability.dps.tech.stealth_escape_techy
  • class.npc.event.bounty_hunting.bounties.gadget_bounty

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stealth
Entkommen
2
stealthEntkommen – Schwer zu entdecken.
3
stealthEntkommen – Schwer zu entdecken.
4
stealthEntkommen – Schwer zu entdecken.
  • [0.5s]
    stealthEntkommen

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.smuggler.disappearing_act.cast_instant
  • 2
    • When effect expires

    Only when the following conditions are met:

      • If toughness of CASTER is = Standard

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect expires

    Only when the following conditions are met:

      • If toughness of CASTER is = Stark

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When effect expires

    Only when the following conditions are met:

      • If toughness of CASTER is = Streiterin or Streiterin or Streiterin or Streiterin or Elite

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [3s]
    stealthEntkommen
    Schwer zu entdecken.

  • 1
    • When effect is applied

    Perform the following actions:

    • Put TARGET into stealth
    • Modify stat Tarnstufe erhöht, increase by 200
    • Delay next ability by 3 Sek. (GCD)
    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When character deals damage, delayed by 2 Sek.
    • When character takes damage

    Perform the following actions:

    • Remove this effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Deactivate ability 16141085011603438878 – not found
    • Play appearance epp.smuggler.stealth.exit
  • [5s]
    stealthEntkommen
    Schwer zu entdecken.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When character deals damage, delayed by 2 Sek.

    Perform the following actions:

    • Remove this effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Deactivate ability 16141085011603438878 – not found
    • Play appearance epp.smuggler.stealth.exit
  • 4
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [7s]
    stealthEntkommen
    Schwer zu entdecken.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When character deals damage, delayed by 2 Sek.

    Perform the following actions:

    • Remove this effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Deactivate ability 16141085011603438878 – not found
    • Play appearance epp.smuggler.stealth.exit
  • 4
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0