Priorisieren
Priorisieren
Eigenschaften
Type: | active |
Activation time: | 1 Sek. cast |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16140972273782685131 |
Combat log ID: | 4114157762772992 |
FQN: | abl. |
Star Wars name: | Priorisieren |
In anderen Sprachen: | Prioritize Ordre de priorité |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141117966956984846 FQN: abl. operation. iokath. boss. aivelesne. adds. standard_ obelisk. prioritize/10/1 - 1
- When effect is applied
Override target to:
- Attackers List
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [2s]
Effect #2Slot: Debuff Duration: 2 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Reverse
- Is Reverse = (bool) true - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2 Sek.
- Max Duration = (time) 2 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141121265491869463 FQN: abl. operation. iokath. boss. aivelesne. adds. standard_ obelisk. prioritize/10/2 - Set Reverse
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) -0,99
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- 2
- When effect is applied
Only when the following conditions are met:
- Is Discipline
- Negated = (bool) false
- Actor = (int) 2
- Disciplines = Id(dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0,34
- Standard Health Percent Min = (float) 0,34
- 3
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 70m
Only when the following conditions are met:
- Is Discipline
- Negated = (bool) false
- Actor = (int) 2
- Disciplines = Id(dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0,67
- Standard Health Percent Min = (float) 0,67