1. Fähigkeiten
  2. operation
  3. ilum_lair
  4. boss
  5. fleshdroid
  6. imperfect_creation_add
  7. imperfect_explosion_prep

[imperfect_explosion_prep]

[imperfect_explosion_prep]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[imperfect_explosion_prep]
2
[imperfect_explosion_prep]
3
[imperfect_explosion_prep]
4
[imperfect_explosion_prep]
  • [hidden] [5s]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Immobilize but allow rotation
  • 2
    • When effect ticks the 1st time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 500m

    Only when the following conditions are met:

      • <
        • If TARGET is in combat
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [2s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.adds.imperfect_creation_add.indicate_target, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [2s]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) true
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 0
      - Travel Time = (time) 0.5 Sek.
    • Teleport To Target
    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.adds.imperfect_creation_add.target_jump, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER