[ship_turret]
[ship_turret]
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadaten
Contained since: | Patch 7.0.2 |
Global ID: | 16140974809607792824 |
Combat log ID: | 4605553561042944 |
FQN: | abl. |
Star Wars name: | [ship_turret] |
In anderen Sprachen: | [ship_turret] [ship_turret] |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141038528893451503 FQN: abl. operation. deepstation. boss. lady_ dominique. ship. ship_ turret/8/1 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 33% is met
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 50% is met
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [10s]
[ship_turret]Slot: Buff Duration: 10 Sek. On death: Effect is removed Tick rate: 1 Sek. (10 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141037429381823154 FQN: abl. operation. deepstation. boss. lady_ dominique. ship. ship_ turret/8/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string)
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/combat/ground_target_red_1m_loop
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =[area_warning][area_warning]
FQN: abl.operation.deepstation.boss.lady_dominique.ship.area_warning
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 1
- Min Lifespan = (float) 5
- Max Lifespan = (float) 5
- InitialPosition_X_Value = (float) -4,9405
- InitialPosition_Y_Value = (float) -22,526501
- InitialPosition_Z_Value = (float) -4,6156
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0,75
- Min Distance = (float) 0
- First Tick Delay = (float) 0,1
- LoopingVfxLocalScale_X = (float) 5
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 5
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1 - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string)
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/combat/ground_target_red_1m_loop
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =[area_warning][area_warning]
FQN: abl.operation.deepstation.boss.lady_dominique.ship.area_warning
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 1
- Min Lifespan = (float) 5
- Max Lifespan = (float) 5
- InitialPosition_X_Value = (float) -1,5105
- InitialPosition_Y_Value = (float) -23,126499
- InitialPosition_Z_Value = (float) 1,0359
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0,75
- Min Distance = (float) 0
- First Tick Delay = (float) 0,1
- LoopingVfxLocalScale_X = (float) 5
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 5
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1
- 2
- When effect ticks the 6th time
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- OnTickVfxSynchronizeMovementUpdates = (bool) true
- OnTickVfxSynchronizeRotationUpdates = (bool) true
- OnTickVfxSynchronizeScalingUpdates = (bool) true
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string)
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string)
- On Tick Vfx = (string) exp/02/yavin_4/world_boss/missile_strike
- LocalRotationType = (string) aoeRotation_None
- OnTickVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxPlaystyle = (string) aoeVfx_None
- OnTickVfxPlaystyle = (string) aoeVfx_AttachToAreaEffect
- Effect Number = (int) 0
- Ability Spec =TeambeschussTeambeschuss
FQN: abl.operation.deepstation.boss.lady_dominique.ship.area_damage
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 1
- Min Lifespan = (float) 1
- Max Lifespan = (float) 1
- InitialPosition_X_Value = (float) -4,9405
- InitialPosition_Y_Value = (float) -22,526501
- InitialPosition_Z_Value = (float) -4,6156
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0,75
- Min Distance = (float) 0
- First Tick Delay = (float) 0,1
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1 - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- OnTickVfxSynchronizeMovementUpdates = (bool) true
- OnTickVfxSynchronizeRotationUpdates = (bool) true
- OnTickVfxSynchronizeScalingUpdates = (bool) true
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string)
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string)
- On Tick Vfx = (string) exp/02/yavin_4/world_boss/missile_strike
- LocalRotationType = (string) aoeRotation_None
- OnTickVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxPlaystyle = (string) aoeVfx_None
- OnTickVfxPlaystyle = (string) aoeVfx_AttachToAreaEffect
- Effect Number = (int) 0
- Ability Spec =TeambeschussTeambeschuss
FQN: abl.operation.deepstation.boss.lady_dominique.ship.area_damage
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 1
- Min Lifespan = (float) 1
- Max Lifespan = (float) 1
- InitialPosition_X_Value = (float) -1,5105
- InitialPosition_Y_Value = (float) -23,126499
- InitialPosition_Z_Value = (float) 1,0359
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0,75
- Min Distance = (float) 0
- First Tick Delay = (float) 0,1
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1
- [10s]
[ship_turret]Slot: Buff Duration: 10 Sek. On death: Effect is removed Tick rate: 1 Sek. (10 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141036329870195009 FQN: abl. operation. deepstation. boss. lady_ dominique. ship. ship_ turret/8/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string)
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/combat/ground_target_red_1m_loop
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =[area_warning][area_warning]
FQN: abl.operation.deepstation.boss.lady_dominique.ship.area_warning
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 1
- Min Lifespan = (float) 5
- Max Lifespan = (float) 5
- InitialPosition_X_Value = (float) -4,2182
- InitialPosition_Y_Value = (float) -23,126499
- InitialPosition_Z_Value = (float) 3,7412
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0,75
- Min Distance = (float) 0
- First Tick Delay = (float) 0,1
- LoopingVfxLocalScale_X = (float) 5
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 5
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1 - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string)
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/combat/ground_target_red_1m_loop
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =[area_warning][area_warning]
FQN: abl.operation.deepstation.boss.lady_dominique.ship.area_warning
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 1
- Min Lifespan = (float) 5
- Max Lifespan = (float) 5
- InitialPosition_X_Value = (float) -1,8097
- InitialPosition_Y_Value = (float) -23,126499
- InitialPosition_Z_Value = (float) -1,4839
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0,75
- Min Distance = (float) 0
- First Tick Delay = (float) 0,1
- LoopingVfxLocalScale_X = (float) 5
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 5
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1
- 2
- When effect ticks the 6th time
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- OnTickVfxSynchronizeMovementUpdates = (bool) true
- OnTickVfxSynchronizeRotationUpdates = (bool) true
- OnTickVfxSynchronizeScalingUpdates = (bool) true
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string)
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string)
- On Tick Vfx = (string) exp/02/yavin_4/world_boss/missile_strike
- LocalRotationType = (string) aoeRotation_None
- OnTickVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxPlaystyle = (string) aoeVfx_None
- OnTickVfxPlaystyle = (string) aoeVfx_AttachToAreaEffect
- Effect Number = (int) 0
- Ability Spec =TeambeschussTeambeschuss
FQN: abl.operation.deepstation.boss.lady_dominique.ship.area_damage
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 1
- Min Lifespan = (float) 1
- Max Lifespan = (float) 1
- InitialPosition_X_Value = (float) -4,2182
- InitialPosition_Y_Value = (float) -23,126499
- InitialPosition_Z_Value = (float) 3,7412
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0,75
- Min Distance = (float) 0
- First Tick Delay = (float) 0,1
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1 - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- OnTickVfxSynchronizeMovementUpdates = (bool) true
- OnTickVfxSynchronizeRotationUpdates = (bool) true
- OnTickVfxSynchronizeScalingUpdates = (bool) true
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string)
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string)
- On Tick Vfx = (string) exp/02/yavin_4/world_boss/missile_strike
- LocalRotationType = (string) aoeRotation_None
- OnTickVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxPlaystyle = (string) aoeVfx_None
- OnTickVfxPlaystyle = (string) aoeVfx_AttachToAreaEffect
- Effect Number = (int) 0
- Ability Spec =TeambeschussTeambeschuss
FQN: abl.operation.deepstation.boss.lady_dominique.ship.area_damage
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 1
- Min Lifespan = (float) 1
- Max Lifespan = (float) 1
- InitialPosition_X_Value = (float) -1,8097
- InitialPosition_Y_Value = (float) -23,126499
- InitialPosition_Z_Value = (float) -1,4839
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0,75
- Min Distance = (float) 0
- First Tick Delay = (float) 0,1
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1
- [10s]
[ship_turret]Slot: Buff Duration: 10 Sek. On death: Effect is removed Tick rate: 1 Sek. (10 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141035230358566676 FQN: abl. operation. deepstation. boss. lady_ dominique. ship. ship_ turret/8/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string)
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/combat/ground_target_red_1m_loop
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =[area_warning][area_warning]
FQN: abl.operation.deepstation.boss.lady_dominique.ship.area_warning
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 1
- Min Lifespan = (float) 5
- Max Lifespan = (float) 5
- InitialPosition_X_Value = (float) -2,8449
- InitialPosition_Y_Value = (float) -23,126499
- InitialPosition_Z_Value = (float) 2,3719
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0,75
- Min Distance = (float) 0
- First Tick Delay = (float) 0,1
- LoopingVfxLocalScale_X = (float) 5
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 5
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1 - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string)
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) worlddesign/combat/ground_target_red_1m_loop
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =[area_warning][area_warning]
FQN: abl.operation.deepstation.boss.lady_dominique.ship.area_warning
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 1
- Min Lifespan = (float) 5
- Max Lifespan = (float) 5
- InitialPosition_X_Value = (float) -3,5079
- InitialPosition_Y_Value = (float) -22,8251
- InitialPosition_Z_Value = (float) -3,1703
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0,75
- Min Distance = (float) 0
- First Tick Delay = (float) 0,1
- LoopingVfxLocalScale_X = (float) 5
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 5
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1
- 2
- When effect ticks the 6th time
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- OnTickVfxSynchronizeMovementUpdates = (bool) true
- OnTickVfxSynchronizeRotationUpdates = (bool) true
- OnTickVfxSynchronizeScalingUpdates = (bool) true
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string)
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string)
- On Tick Vfx = (string) exp/02/yavin_4/world_boss/missile_strike
- LocalRotationType = (string) aoeRotation_None
- OnTickVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxPlaystyle = (string) aoeVfx_None
- OnTickVfxPlaystyle = (string) aoeVfx_AttachToAreaEffect
- Effect Number = (int) 0
- Ability Spec =TeambeschussTeambeschuss
FQN: abl.operation.deepstation.boss.lady_dominique.ship.area_damage
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 1
- Min Lifespan = (float) 1
- Max Lifespan = (float) 1
- InitialPosition_X_Value = (float) -2,8449
- InitialPosition_Y_Value = (float) -23,126499
- InitialPosition_Z_Value = (float) 2,3719
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0,75
- Min Distance = (float) 0
- First Tick Delay = (float) 0,1
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1 - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- OnTickVfxSynchronizeMovementUpdates = (bool) true
- OnTickVfxSynchronizeRotationUpdates = (bool) true
- OnTickVfxSynchronizeScalingUpdates = (bool) true
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string)
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string)
- On Tick Vfx = (string) exp/02/yavin_4/world_boss/missile_strike
- LocalRotationType = (string) aoeRotation_None
- OnTickVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxPlaystyle = (string) aoeVfx_None
- OnTickVfxPlaystyle = (string) aoeVfx_AttachToAreaEffect
- Effect Number = (int) 0
- Ability Spec =TeambeschussTeambeschuss
FQN: abl.operation.deepstation.boss.lady_dominique.ship.area_damage
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 1
- Min Lifespan = (float) 1
- Max Lifespan = (float) 1
- InitialPosition_X_Value = (float) -3,5079
- InitialPosition_Y_Value = (float) -22,8251
- InitialPosition_Z_Value = (float) -3,1703
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0,75
- Min Distance = (float) 0
- First Tick Delay = (float) 0,1
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1