[taunt]
[taunt]
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadaten
Contained since: | Patch 5.0.0 |
Global ID: | 16140976378675706096 |
Combat log ID: | 3911774608818176 |
FQN: | abl. |
Star Wars name: | [taunt] |
In anderen Sprachen: | [taunt] [taunt] |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Global ID: 16141179334095667111 FQN: abl. exp. seasons. 01. ep_ 16. trash. knights. taunt/4/1
- [hidden] [2s]
Effect #2Slot: Buff Duration: 2 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2 Sek.
- Max Duration = (time) 2 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141178234584037842 FQN: abl. exp. seasons. 01. ep_ 16. trash. knights. taunt/4/2 - Set Duration
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 1
- Sort Type = Random
- Radius = 60m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [hidden] [3s]
Effect #3Slot: Buff Duration: 3 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek. - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141177135072410369 FQN: abl. exp. seasons. 01. ep_ 16. trash. knights. taunt/4/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Taunt
- Duration = (time) 1 Sek. - Modify Threat
- Is Taunt = (bool) true
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0