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  2. daily_area
  3. ziost
  4. lair_boss
  5. lair_boss
  6. shout_setup

[shout_setup]

[shout_setup]

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[shout_setup]
2
[shout_setup]
3
cc_aggressiveSpottimmunität – Immun gegen Spott.
4
[shout_setup]
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <ANDAND
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.scoundrel.ruffian, dis.marauder.fury, dis.mercenary.bodyguard, dis.specialist.plasmatech, dis.shadow.combat, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.juggernaut.vengeance, dis.powertech.firebug, dis.marauder.annihilation, dis.guardian.focus, dis.operative.medic, dis.scoundrel.scrapper, dis.specialist.tactics, dis.juggernaut.immortal, dis.juggernaut.rage, dis.operative.concealment, dis.assassin.deception, dis.sentinel.watchman, dis.sentinel.combat, dis.operative.lethality, dis.sentinel.concentration, dis.powertech.shield_tech, dis.assassin.hatred, dis.guardian.vigilance, dis.sorcerer.corruption, dis.marauder.carnage, dis.assassin.darkness, dis.sage.seer)
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [8s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 8 Sek.
  • [8s]
    cc_aggressiveSpottimmunität
    Immun gegen Spott.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.taunt
  • [hidden] [8s]
    Effect #4