1. Fähigkeiten
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. boss
  8. kephess
  9. difficulty_1
  10. kephess
  11. degenerative_nanites

[degenerative_nanites]

recuperativenanotech

[degenerative_nanites]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
recuperativenanotech
[degenerative_nanites]
2
recuperativenanotechKorrumpierte Naniten – Regelmäßiger körperlicher Schaden. Schaden erhöht sich mit der Zeit. Gewährt Zugriff auf Hypertor-Kontrolltürme.
3
recuperativenanotech
[degenerative_nanites]
  • [hidden] [0s]
    recuperativenanotechEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0 Sek.
    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.degenerative_nanites.cast_projectile, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [30s]
    recuperativenanotechKorrumpierte Naniten
    Regelmäßiger körperlicher Schaden. Schaden erhöht sich mit der Zeit. Gewährt Zugriff auf Hypertor-Kontrolltürme.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.degenerative_nanites.debuff, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER is not alive

    Perform the following actions:

    • Remove this effect