1. Fähigkeiten
  2. daily_area
  3. ossus
  4. world_boss
  5. jedi_tank_droid
  6. r8_x8
  7. knockback_overload

BEDROHUNGS-REKALIBRIERUNG

newrolloperative

BEDROHUNGS-REKALIBRIERUNG

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
breakthroughNiedergeschlagen – Niedergeschlagen und handlungsunfähig.
2
newrolloperative
BEDROHUNGS-REKALIBRIERUNG
3
newrolloperative
BEDROHUNGS-REKALIBRIERUNG
  • [1.5s]
    breakthroughNiedergeschlagen
    Niedergeschlagen und handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3,2, 35° pitch, 0° yaw
  • 2
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • 3
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    newrolloperativeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,17
      - Standard Health Percent Min = (float) 0,17
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.daily_area.ossus.world_boss.geonosian_swarm_lord.swarm_lord.knockback.impact, dependent on calling effect
  • [0s] [not displayed]
    newrolloperativeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0,9
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0