[bombing_run]
[bombing_run]
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | Attack |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16140988187428305342 |
Combat log ID: | 1593484406423552 |
FQN: | abl. |
Star Wars name: | [bombing_run] |
In anderen Sprachen: | [bombing_run] [bombing_run] |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Conditions: - <
- If TARGET is alive
- If TARGET is not a companion
- If TARGET is not a player
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 5m
Global ID: 16141089940214925859 FQN: abl. quest. location. ilum. world_ arc. republic. the_ jedi_ temple. bombing_ run/1/1 - <
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at target, immediately knockdown, momentum = 1,5, 65° pitch, 0° yaw
- Instantly kill the TARGET
- Play appearance epp.
quest. , dependent on calling effectlocation. ilum. world_arc. republic. the_jedi_temple. bombing_run
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - If TARGET is a player
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 10
- Sort Type = Closest
- Radius = 5m
Global ID: 16141086641680040202 FQN: abl. quest. location. ilum. world_ arc. republic. the_ jedi_ temple. bombing_ run/1/2 - 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at target, immediately knockdown, momentum = 1,5, 65° pitch, 0° yaw
- Play appearance epp.
quest. , dependent on calling effectlocation. ilum. world_arc. republic. the_jedi_temple. bombing_run - Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0,6
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0